summaryrefslogtreecommitdiff
path: root/worldedit
diff options
context:
space:
mode:
Diffstat (limited to 'worldedit')
-rw-r--r--worldedit/compatibility.lua17
-rw-r--r--worldedit/serialization.lua337
-rw-r--r--worldedit/table serialize (WIP).lua15
-rw-r--r--worldedit/table_save.lua133
4 files changed, 168 insertions, 334 deletions
diff --git a/worldedit/compatibility.lua b/worldedit/compatibility.lua
new file mode 100644
index 0000000..3b9c889
--- /dev/null
+++ b/worldedit/compatibility.lua
@@ -0,0 +1,17 @@
+worldedit.allocate_old = worldedit.allocate
+worldedit.deserialize_old = worldedit.deserialize
+worldedit.metasave = function(pos1, pos2, filename)
+ local file, err = io.open(filename, "wb")
+ if err then return 0 end
+ local data, count = worldedit.serialize(pos1, pos2)
+ file:write(data)
+ file:close()
+ return count
+end
+worldedit.metaload = function(originpos, filename)
+ filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
+ local file, err = io.open(filename, "wb")
+ if err then return 0 end
+ local data = file:read("*a")
+ return worldedit.deserialize(originpos, data)
+end \ No newline at end of file
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua
index cb65240..c876261 100644
--- a/worldedit/serialization.lua
+++ b/worldedit/serialization.lua
@@ -1,7 +1,5 @@
worldedit = worldedit or {}
-dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
-
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
@@ -18,8 +16,23 @@ worldedit.sort_pos = function(pos1, pos2)
return pos1, pos2
end
+--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
+worldedit.valueversion = function(value)
+ if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
+ return 3
+ elseif value:find("^[^\"']+%{%d+%}") then
+ if value:find("%[\"meta\"%]") then --previous meta flat table format
+ return 2
+ end
+ return 1 --original flat table format
+ elseif value:find("%{") then --current nested table format
+ return 4
+ end
+ return 0 --unknown format
+end
+
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
-worldedit.serialize = function(pos1, pos2)
+worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and whether they can be serialized
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local count = 0
@@ -33,7 +46,16 @@ worldedit.serialize = function(pos1, pos2)
local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
- result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
+ local meta = env:get_meta(pos):to_table()
+ result[count] = {
+ x = pos.x - pos1.x,
+ y = pos.y - pos1.y,
+ z = pos.z - pos1.z,
+ name = node.name,
+ param1 = node.param1,
+ param2 = node.param2,
+ meta = meta,
+ }
end
pos.z = pos.z + 1
end
@@ -41,214 +63,157 @@ worldedit.serialize = function(pos1, pos2)
end
pos.x = pos.x + 1
end
- result = table.concat(result, "\n") --join all node entries into single string
+ result = minetest.serialize(result) --convert entries to a string
return result, count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
+--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.allocate = function(originpos, value)
local huge = math.huge
- local pos1 = {x=huge, y=huge, z=huge}
- local pos2 = {x=-huge, y=-huge, z=-huge}
+ local pos1x, pos1y, pos1z = huge, huge, huge
+ local pos2x, pos2y, pos2z = -huge, -huge, -huge
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
- if x < pos1.x then
- pos1.x = x
- end
- if y < pos1.y then
- pos1.y = y
- end
- if z < pos1.z then
- pos1.z = z
- end
- if x > pos2.x then
- pos2.x = x
+ local version = worldedit.valueversion(value)
+ if version == 1 or version == 2 then --flat table format
+ --obtain the node table
+ local get_tables = loadstring(value)
+ if get_tables then --error loading value
+ return originpos, originpos, count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
+ end
end
- if y > pos2.y then
- pos2.y = y
+ local nodes = tables[1]
+
+ --check the node array
+ count = #nodes
+ if version == 1 then --original flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local pos = entry[1]
+ local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ end
+ else --previous meta flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ end
end
- if z > pos2.z then
- pos2.z = z
+ elseif version == 3 then --previous list format
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ count = count + 1
+ end
+ elseif version == 4 then --current nested table format
+ local nodes = minetest.deserialize(value)
+ count = #nodes
+ for index = 1, count do
+ local entry = nodes[index]
+ x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
end
- count = count + 1
end
+ local pos1 = {x=pos1x, y=pos1y, z=pos1z}
+ local pos2 = {x=pos2x, y=pos2y, z=pos2z}
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
+--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize = function(originpos, value)
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local env = minetest.env
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- pos.x = originx + tonumber(x)
- pos.y = originy + tonumber(y)
- pos.z = originz + tonumber(z)
- node.name = name
- node.param1 = param1
- node.param2 = param2
- env:add_node(pos, node)
- count = count + 1
- end
- return count
-end
-
---determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.allocate_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
+ local version = worldedit.valueversion(value)
+ if version == 1 or version == 2 then --original flat table format
+ --obtain the node table
+ local get_tables = loadstring(value)
+ if not get_tables then --error loading value
+ return count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
end
end
- end
+ local nodes = tables[1]
- local huge = math.huge
- local pos1 = {x=huge, y=huge, z=huge}
- local pos2 = {x=-huge, y=-huge, z=-huge}
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
-
- --load the node array
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
- if x < pos1.x then
- pos1.x = x
- end
- if y < pos1.y then
- pos1.y = y
- end
- if z < pos1.z then
- pos1.z = z
- end
- if x > pos2.x then
- pos2.x = x
- end
- if y > pos2.y then
- pos2.y = y
- end
- if z > pos2.z then
- pos2.z = z
- end
- count = count + 1
- end
- return pos1, pos2, count
-end
-
---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.deserialize_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
+ --load the node array
+ count = #nodes
+ if version == 1 then --original flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local pos = entry[1]
+ pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
+ env:add_node(pos, entry[2])
end
- end
- end
-
- --load the node array
- local env = minetest.env
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
- env:add_node(pos, v[2])
- count = count + 1
- end
- return count
-end
-
---saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
-worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
- local path = minetest.get_worldpath() .. "/schems"
- local filename = path .. "/" .. file .. ".wem"
- os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local rows = {}
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local count = 0
- local result = {}
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos)
- if node.name ~= "air" and node.name ~= "ignore" then
- count = count + 1
- local meta = env:get_meta(pos):to_table()
-
- --convert metadata itemstacks to itemstrings
- for i, v in pairs(meta.inventory) do
- for index, items in ipairs(v) do
- v[index] = items:to_string()
- end
- end
-
- table.insert(rows, {
- x = pos.x-pos1.x,
- y = pos.y-pos1.y,
- z = pos.z-pos1.z,
- name = node.name,
- param1 = node.param1,
- param2 = node.param2,
- meta = meta,
- })
- end
- pos.z = pos.z + 1
+ else --previous meta flat table format
+ for index = 1, #nodes do
+ local entry = nodes[index]
+ entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
+ env:add_node(entry, entry) --entry acts both as position and as node
+ env:get_meta(entry):from_table(entry.meta)
end
- pos.y = pos.y + 1
end
- pos.x = pos.x + 1
- end
- local err = table.save(rows, filename)
- if err then return _, err end
- return count
-end
-
---loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
-worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
- local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
- local rows, err = table.load(filename)
- if err then return _,err end
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
- local count = 0
- local env = minetest.env
- for i,row in pairs(rows) do
- pos.x = pos1.x + tonumber(row.x)
- pos.y = pos1.y + tonumber(row.y)
- pos.z = pos1.z + tonumber(row.z)
- node.name = row.name
- node.param1 = row.param1
- node.param2 = row.param2
- env:add_node(pos, node)
- env:get_meta(pos):from_table(row.meta)
- count = count + 1
+ elseif version == 3 then --previous list format
+ local pos = {x=0, y=0, z=0}
+ local node = {name="", param1=0, param2=0}
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ pos.x = originx + tonumber(x)
+ pos.y = originy + tonumber(y)
+ pos.z = originz + tonumber(z)
+ node.name = name
+ node.param1 = param1
+ node.param2 = param2
+ env:add_node(pos, node)
+ count = count + 1
+ end
+ elseif version == 4 then --current nested table format
+ local nodes = minetest.deserialize(value)
+ count = #nodes
+ for index = 1, count do
+ local entry = nodes[index]
+ entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
+ env:add_node(entry, entry) --entry acts both as position and as node
+ env:get_meta(entry):from_table(entry.meta)
+ end
end
return count
end \ No newline at end of file
diff --git a/worldedit/table serialize (WIP).lua b/worldedit/table serialize (WIP).lua
deleted file mode 100644
index 6947c0b..0000000
--- a/worldedit/table serialize (WIP).lua
+++ /dev/null
@@ -1,15 +0,0 @@
-serialize_meta = function(pos)
- local insert, format, concat = table.insert, string.format, table.concat
- --wip: do recursive serialize
-
- local meta = env:get_meta(pos):to_table()
- local fields = {}
- for key, value in pairs(meta.fields) do
- insert(fields, format("%q", key) .. format("%q", value))
- end
- return concat(meta.inventory, ",") .. concat(fields)
-end
-
-deserialize_meta = function(value)
- --wip
-end \ No newline at end of file
diff --git a/worldedit/table_save.lua b/worldedit/table_save.lua
deleted file mode 100644
index cbc18ae..0000000
--- a/worldedit/table_save.lua
+++ /dev/null
@@ -1,133 +0,0 @@
---[[
- Save Table to File
- Load Table from File
- v 1.0
-
- Lua 5.2 compatible
-
- Only Saves Tables, Numbers and Strings
- Insides Table References are saved
- Does not save Userdata, Metatables, Functions and indices of these
- ----------------------------------------------------
- table.save( table , filename )
-
- on failure: returns an error msg
-
- ----------------------------------------------------
- table.load( filename or stringtable )
-
- Loads a table that has been saved via the table.save function
-
- on success: returns a previously saved table
- on failure: returns as second argument an error msg
- ----------------------------------------------------
-
- Licensed under the same terms as Lua itself.
-]]--
-do
- -- declare local variables
- --// exportstring( string )
- --// returns a "Lua" portable version of the string
- local function exportstring( s )
- return string.format("%q", s)
- end
-
- --// The Save Function
- function table.save( tbl,filename )
- local charS,charE = " ","\n"
- local file,err = io.open( filename, "wb" )
- if err then return err end
-
- -- initiate variables for save procedure
- local tables,lookup = { tbl },{ [tbl] = 1 }
- file:write( "return {"..charE )
-
- for idx,t in ipairs( tables ) do
- file:write( "-- Table: {"..idx.."}"..charE )
- file:write( "{"..charE )
- local thandled = {}
-
- for i,v in ipairs( t ) do
- thandled[i] = true
- local stype = type( v )
- -- only handle value
- if stype == "table" then
- if not lookup[v] then
- table.insert( tables, v )
- lookup[v] = #tables
- end
- file:write( charS.."{"..lookup[v].."},"..charE )
- elseif stype == "string" then
- file:write( charS..exportstring( v )..","..charE )
- elseif stype == "number" then
- file:write( charS..tostring( v )..","..charE )
- end
- end
-
- for i,v in pairs( t ) do
- -- escape handled values
- if (not thandled[i]) then
-
- local str = ""
- local stype = type( i )
- -- handle index
- if stype == "table" then
- if not lookup[i] then
- table.insert( tables,i )
- lookup[i] = #tables
- end
- str = charS.."[{"..lookup[i].."}]="
- elseif stype == "string" then
- str = charS.."["..exportstring( i ).."]="
- elseif stype == "number" then
- str = charS.."["..tostring( i ).."]="
- end
-
- if str ~= "" then
- stype = type( v )
- -- handle value
- if stype == "table" then
- if not lookup[v] then
- table.insert( tables,v )
- lookup[v] = #tables
- end
- file:write( str.."{"..lookup[v].."},"..charE )
- elseif stype == "string" then
- file:write( str..exportstring( v )..","..charE )
- elseif stype == "number" then
- file:write( str..tostring( v )..","..charE )
- end
- end
- end
- end
- file:write( "},"..charE )
- end
- file:write( "}" )
- file:close()
- end
-
- --// The Load Function
- function table.load( sfile )
- local ftables,err = loadfile( sfile )
- if err then return _,err end
- local tables = ftables()
- for idx = 1,#tables do
- local tolinki = {}
- for i,v in pairs( tables[idx] ) do
- if type( v ) == "table" then
- tables[idx][i] = tables[v[1]]
- end
- if type( i ) == "table" and tables[i[1]] then
- table.insert( tolinki,{ i,tables[i[1]] } )
- end
- end
- -- link indices
- for _,v in ipairs( tolinki ) do
- tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil
- end
- end
- return tables[1]
- end
--- close do
-end
--- ChillCode \ No newline at end of file