diff options
Diffstat (limited to 'worldedit')
-rw-r--r-- | worldedit/cuboid.lua | 258 | ||||
-rw-r--r-- | worldedit/init.lua | 2 | ||||
-rw-r--r-- | worldedit/manipulations.lua | 34 | ||||
-rw-r--r-- | worldedit/primitives.lua | 4 | ||||
-rw-r--r-- | worldedit/serialization.lua | 6 | ||||
-rw-r--r-- | worldedit/textures/worldedit_wand.png | bin | 0 -> 442 bytes | |||
-rw-r--r-- | worldedit/wand.lua | 51 |
7 files changed, 349 insertions, 6 deletions
diff --git a/worldedit/cuboid.lua b/worldedit/cuboid.lua new file mode 100644 index 0000000..ce20761 --- /dev/null +++ b/worldedit/cuboid.lua @@ -0,0 +1,258 @@ +-- Expands or contracts the cuboid in all axes by amount (positive or negative) +worldedit.cuboid_volumetric_expand = function(name, amount) + local pos1 = worldedit.pos1[name] + local pos2 = worldedit.pos2[name] + + if pos1 == nil or pos2 == nil then + return false, "Undefined cuboid" + end + + local delta1 = vector.new() + local delta2 = vector.new() + local delta_dir1 + local delta_dir2 + + delta1 = vector.add(delta1, amount) + delta2 = vector.add(delta2, amount) + delta_dir1, delta_dir2 = worldedit.get_expansion_directions(pos1, pos2) + delta1 = vector.multiply(delta1, delta_dir1) + delta2 = vector.multiply(delta2, delta_dir2) + worldedit.pos1[name] = vector.add(pos1, delta1) + worldedit.pos2[name] = vector.add(pos2, delta2) + + return true +end + + +-- Expands or contracts the cuboid in a single axis by amount (positive or negative) +worldedit.cuboid_linear_expand = function(name, axis, direction, amount) + local pos1 = worldedit.pos1[name] + local pos2 = worldedit.pos2[name] + + if pos1 == nil or pos2 == nil then + return false, "undefined cuboid" + end + + if direction ~= 1 and direction ~= -1 then + return false, "invalid marker" + end + + local marker = worldedit.marker_get_closest_to_axis(name, axis, direction) + local deltavect = vector.new() + + if axis == 'x' then + deltavect.x = amount * direction + elseif axis == 'y' then + deltavect.y = amount * direction + elseif axis == 'z' then + deltavect.z = amount * direction + else + return false, "invalid axis" + end + + worldedit.marker_move(name, marker, deltavect) + return true +end + + +-- Shifts the cuboid by '+-amount' in axis 'axis' +worldedit.cuboid_shift = function(name, axis, amount) + local pos1 = worldedit.pos1[name] + local pos2 = worldedit.pos2[name] + + if pos1 == nil or pos2 == nil then + return false, "undefined cuboid" + end + + if axis == 'x' then + worldedit.pos1[name].x = pos1.x + amount + worldedit.pos2[name].x = pos2.x + amount + elseif axis == 'y' then + worldedit.pos1[name].y = pos1.y + amount + worldedit.pos2[name].y = pos2.y + amount + elseif axis == 'z' then + worldedit.pos1[name].z = pos1.z + amount + worldedit.pos2[name].z = pos2.z + amount + else + return false, "invalid axis" + end + + return true +end + + +-- Moves the location of a single marker by adding deltavector +worldedit.marker_move = function(name, marker, deltavector) + if marker ~= 1 and marker ~= 2 then + return false + end + + if marker == 1 then + local pos = worldedit.pos1[name] + worldedit.pos1[name] = vector.add(deltavector, pos) + else + local pos = worldedit.pos2[name] + worldedit.pos2[name] = vector.add(deltavector, pos) + end + + return true +end + +-- Updates the location ingame of the markers +worldedit.marker_update = function(name, marker) + if marker == nil then + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + elseif marker == 1 then + worldedit.mark_pos1(name) + elseif marker == 2 then + worldedit.mark_pos2(name) + else + minetest.debug( + "worldedit: Invalid execution of function update_markers") + end +end + + +-- Returns two vectors with the directions for volumetric expansion +worldedit.get_expansion_directions = function(mark1, mark2) + if mark1 == nil or mark2 == nil then + return + end + local dir1 = vector.new() + local dir2 = vector.new() + + if mark1.x < mark2.x then + dir1.x = -1 + dir2.x = 1 + else + dir1.x = 1 + dir2.x = -1 + end + if mark1.y < mark2.y then + dir1.y = -1 + dir2.y = 1 + else + dir1.y = 1 + dir2.y = -1 + end + if mark1.z < mark2.z then + dir1.z = -1 + dir2.z = 1 + else + dir1.z = 1 + dir2.z = -1 + end + return dir1, dir2 +end + + +-- Return the marker that is closest to the player +worldedit.marker_get_closest_to_player = function(name) + local playerpos = minetest.get_player_by_name(name):getpos() + local dist1 = vector.distance(playerpos, worldedit.pos1[name]) + local dist2 = vector.distance(playerpos, worldedit.pos2[name]) + + if dist1 < dist2 then + return 1 + else + return 2 + end +end + + +-- Returns the closest marker to the specified axis and direction +worldedit.marker_get_closest_to_axis = function(name, axis, direction) + local pos1 = vector.new() + local pos2 = vector.new() + + if direction ~= 1 and direction ~= -1 then + return nil + end + + if axis == 'x' then + pos1.x = worldedit.pos1[name].x * direction + pos2.x = worldedit.pos2[name].x * direction + if pos1.x > pos2.x then + return 1 + else + return 2 + end + elseif axis == 'y' then + pos1.y = worldedit.pos1[name].y * direction + pos2.y = worldedit.pos2[name].y * direction + if pos1.y > pos2.y then + return 1 + else + return 2 + end + elseif axis == 'z' then + pos1.z = worldedit.pos1[name].z * direction + pos2.z = worldedit.pos2[name].z * direction + if pos1.z > pos2.z then + return 1 + else + return 2 + end + else + return nil + end +end + + +-- Translates up, down, left, right, front, back to their corresponding axes and +-- directions according to faced direction +worldedit.translate_direction = function(name, direction) + local axis, dir = worldedit.player_axis(name) + local resaxis, resdir + + if direction == "up" then + return 'y', 1 + end + + if direction == "down" then + return 'y', -1 + end + + if direction == "front" then + if axis == "y" then + resaxis = nil + resdir = nil + else + resaxis = axis + resdir = dir + end + end + + if direction == "back" then + if axis == "y" then + resaxis = nil + resdir = nil + else + resaxis = axis + resdir = -dir + end + end + + if direction == "left" then + if axis == 'x' then + resaxis = 'z' + resdir = dir + elseif axis == 'z' then + resaxis = 'x' + resdir = -dir + end + end + + if direction == "right" then + if axis == 'x' then + resaxis = 'z' + resdir = -dir + elseif axis == 'z' then + resaxis = 'x' + resdir = dir + end + end + + return resaxis, resdir +end
\ No newline at end of file diff --git a/worldedit/init.lua b/worldedit/init.lua index e193454..343a1e4 100644 --- a/worldedit/init.lua +++ b/worldedit/init.lua @@ -36,6 +36,8 @@ load_module(path .. "/visualization.lua") load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
+load_module(path .. "/wand.lua")
+load_module(path .. "/cuboid.lua")
if minetest.setting_getbool("log_mods") then
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 365d7b3..cf95517 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -90,7 +90,7 @@ function worldedit.stack2(pos1, pos2, direction, amount, finished) translated.x = translated.x + direction.x
translated.y = translated.y + direction.y
translated.z = translated.z + direction.z
- worldedit.copy2(pos1, pos2, translated, volume)
+ worldedit.copy2(pos1, pos2, translated)
minetest.after(0, next_one)
else
if finished then
@@ -164,6 +164,38 @@ function worldedit.copy(pos1, pos2, axis, amount) return worldedit.volume(pos1, pos2)
end
+--- Copies a region by offset vector `off`.
+-- @param pos1
+-- @param pos2
+-- @param off
+-- @return The number of nodes copied.
+function worldedit.copy2(pos1, pos2, off)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ worldedit.keep_loaded(pos1, pos2)
+
+ local get_node, get_meta, set_node = minetest.get_node,
+ minetest.get_meta, minetest.set_node
+ local pos = {}
+ pos.x = pos2.x
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = get_node(pos) -- Obtain current node
+ local meta = get_meta(pos):to_table() -- Get meta of current node
+ local newpos = vector.add(pos, off) -- Calculate new position
+ set_node(newpos, node) -- Copy node to new position
+ get_meta(newpos):from_table(meta) -- Set metadata of new node
+ pos.z = pos.z - 1
+ end
+ pos.y = pos.y - 1
+ end
+ pos.x = pos.x - 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
--- Moves a region along `axis` by `amount` nodes.
-- @return The number of nodes moved.
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index edb7db6..fe22fff 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -158,7 +158,7 @@ function worldedit.pyramid(pos, axis, height, node_name, hollow) -- Set up voxel manipulator
local manip, area = mh.init_axis_radius(pos, axis,
height >= 0 and height or -height)
- local data = mh.get_empty_data()
+ local data = mh.get_empty_data(area)
-- Handle inverted pyramids
local start_axis, end_axis, step
@@ -178,7 +178,7 @@ function worldedit.pyramid(pos, axis, height, node_name, hollow) y = pos.y - area.MinEdge.y,
z = pos.z - area.MinEdge.z,
}
- local size = height * step
+ local size = math.abs(height * step)
local count = 0
-- For each level of the pyramid
for index1 = 0, height, step do
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index 00d984d..a0848e2 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -144,9 +144,9 @@ local function load_schematic(value) "([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
param1, param2 = tonumber(param1), tonumber(param2)
table.insert(nodes, {
- x = originx + tonumber(x),
- y = originy + tonumber(y),
- z = originz + tonumber(z),
+ x = tonumber(x),
+ y = tonumber(y),
+ z = tonumber(z),
name = name,
param1 = param1 ~= 0 and param1 or nil,
param2 = param2 ~= 0 and param2 or nil,
diff --git a/worldedit/textures/worldedit_wand.png b/worldedit/textures/worldedit_wand.png Binary files differnew file mode 100644 index 0000000..13eb121 --- /dev/null +++ b/worldedit/textures/worldedit_wand.png diff --git a/worldedit/wand.lua b/worldedit/wand.lua new file mode 100644 index 0000000..415e7ca --- /dev/null +++ b/worldedit/wand.lua @@ -0,0 +1,51 @@ +minetest.register_tool("worldedit:wand", { + description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.", + groups = {}, + inventory_image = "worldedit_wand.png", + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 1, -- there is no need to have more than one + liquids_pointable = true, -- ground with only water on can be selected as well + -- the tool_capabilities are completely irrelevant here - no need to dig + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} + } + }, + node_placement_prediction = nil, + + on_use = function(itemstack, placer, pointed_thing) + if placer ~= nil and pointed_thing ~= nil then + local name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + + if not pos then + return itemstack + end + + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + + end + return itemstack -- nothing consumed, nothing changed + end, + + on_place = function(itemstack, placer, pointed_thing) -- Left Click + if placer ~= nil and pointed_thing ~= nil then + local name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + + if not pos then + return itemstack + end + + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + end + return itemstack -- nothing consumed, nothing changed + end, +}) |