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-rw-r--r--worldedit/serialization.lua10
1 files changed, 9 insertions, 1 deletions
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua
index 9d201d8..6481fae 100644
--- a/worldedit/serialization.lua
+++ b/worldedit/serialization.lua
@@ -51,7 +51,7 @@ worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and wheth
--convert metadata itemstacks to itemstrings
for name, inventory in pairs(meta.inventory) do
for index, stack in ipairs(inventory) do
- inventory[index] = stack:to_string()
+ inventory[index] = stack.to_string and stack:to_string() or stack
end
end
@@ -228,13 +228,21 @@ worldedit.deserialize = function(originpos, value, env)
table.insert(nodes, minetest.deserialize("return " .. current))
startpos, startpos1 = endpos, endpos
end
+ table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
+
+ --load the nodes
count = #nodes
for index = 1, count do
local entry = nodes[index]
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
env:add_node(entry, entry) --entry acts both as position and as node
+ end
+
+ --load the metadata
+ for index = 1, count do
+ local entry = nodes[index]
env:get_meta(entry):from_table(entry.meta)
end
end