diff options
Diffstat (limited to 'worldedit')
-rw-r--r-- | worldedit/manipulations.lua | 2 | ||||
-rw-r--r-- | worldedit/primitives.lua | 102 | ||||
-rw-r--r-- | worldedit/visualization.lua | 72 |
3 files changed, 71 insertions, 105 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 0a13206..73ec72a 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -67,7 +67,7 @@ worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode, env) local pos = {x=pos1.x, y=0, z=0}
local node = {name=replacenode}
local count = 0
- while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.replace
+ while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.replace, except with hashed found node positions and testing against the set
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 4513e8f..4401e18 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -1,101 +1,97 @@ worldedit = worldedit or {}
--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_sphere = function(pos, radius, nodename, env)
- local node = {name=nodename}
- local pos1 = {x=0, y=0, z=0}
- local min_radius = radius * (radius - 1)
- local max_radius = radius * (radius + 1)
- local count = 0
- if env == nil then env = minetest.env end
+worldedit.hollow_sphere = function(pos, radius, nodename)
+ local insert = table.insert
+ local node = {nodename, 0, 0}
+ local ignore = {"ignore", 0, 0}
+ local nodes = {}
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
for x = -radius, radius do
- pos1.x = pos.x + x
for y = -radius, radius do
- pos1.y = pos.y + y
for z = -radius, radius do
- if x*x+y*y+z*z >= min_radius and x*x+y*y+z*z <= max_radius then
- pos1.z = pos.z + z
- env:add_node(pos1, node)
- count = count + 1
+ local squared = x * x + y * y + z * z
+ if squared >= min_radius and squared <= max_radius then
+ insert(nodes, node)
+ else
+ insert(nodes, ignore)
end
end
end
end
- return count
+ minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+ return #nodes
end
--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.sphere = function(pos, radius, nodename, env)
- local node = {name=nodename}
- local pos1 = {x=0, y=0, z=0}
+worldedit.sphere = function(pos, radius, nodename)
+ local insert = table.insert
+ local node = {nodename, 0, 0}
+ local ignore = {"ignore", 0, 0}
+ local nodes = {}
local max_radius = radius * (radius + 1)
- local count = 0
- if env == nil then env = minetest.env end
for x = -radius, radius do
- pos1.x = pos.x + x
for y = -radius, radius do
- pos1.y = pos.y + y
for z = -radius, radius do
- if x*x+y*y+z*z <= max_radius then
- pos1.z = pos.z + z
- env:add_node(pos1, node)
- count = count + 1
+ if x * x + y * y + z * z <= max_radius then
+ insert(nodes, node)
+ else
+ insert(nodes, ignore)
end
end
end
end
- return count
+ minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+ return #nodes
end
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed
- local node = {name=nodename}
- local pos1 = {x=0, y=0, z=0}
- local min_radius = radius * (radius - 1)
- local max_radius = radius * (radius + 1)
- local count = 0
- if env == nil then env = minetest.env end
+worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ local insert = table.insert
+ local node = {nodename, 0, 0}
+ local ignore = {"ignore", 0, 0}
+ local nodes = {}
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
for x = -radius, radius do
- pos1.x = pos.x + x
for y = 0, radius do
- pos1.y = pos.y + y
for z = -radius, radius do
- if x*x+y*y+z*z >= min_radius and x*x+y*y+z*z <= max_radius then
- pos1.z = pos.z + z
- env:add_node(pos1, node)
- count = count + 1
+ local squared = x * x + y * y + z * z
+ if squared >= min_radius and squared <= max_radius then
+ insert(nodes, node)
+ else
+ insert(nodes, ignore)
end
end
end
end
- return count
+ minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+ return #nodes
end
--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed
- local node = {name=nodename}
- local pos1 = {x=0, y=0, z=0}
+worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ local insert = table.insert
+ local node = {nodename, 0, 0}
+ local ignore = {"ignore", 0, 0}
+ local nodes = {}
local max_radius = radius * (radius + 1)
- local count = 0
- if env == nil then env = minetest.env end
for x = -radius, radius do
- pos1.x = pos.x + x
for y = 0, radius do
- pos1.y = pos.y + y
for z = -radius, radius do
- if x*x+y*y+z*z <= max_radius then
- pos1.z = pos.z + z
- env:add_node(pos1, node)
- count = count + 1
+ if x * x + y * y + z * z <= max_radius then
+ insert(nodes, node)
+ else
+ insert(nodes, ignore)
end
end
end
end
- return count
+ minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+ return #nodes
end
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename, env)
+worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua index 9e99659..8e27c27 100644 --- a/worldedit/visualization.lua +++ b/worldedit/visualization.lua @@ -63,35 +63,18 @@ worldedit.suppress = function(pos1, pos2, nodename, tenv) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
if env == nil then env = minetest.env end
- if minetest.registered_nodes[nodename] == nil then
- nodename = "default:" .. nodename
- end
-
- local pos = {x=pos1.x, y=0, z=0}
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
- local count = 0
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos)
- if node.name == nodename then
- placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
- local data = env:get_meta(pos):to_table() --obtain metadata of original node
- env:add_node(pos, placeholder) --add placeholder node
- local meta = env:get_meta(pos) --obtain placeholder meta
- meta:from_table(data) --set placeholder metadata to the original node's metadata
- meta:set_string("worldedit_placeholder", nodename) --add the node's name
- count = count + 1
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
+ local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
+ for _, pos in ipairs(nodes) do
+ local node = env:get_node(pos)
+ placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
+ local data = env:get_meta(pos):to_table() --obtain metadata of original node
+ env:add_node(pos, placeholder) --add placeholder node
+ local meta = env:get_meta(pos) --obtain placeholder meta
+ meta:from_table(data) --set placeholder metadata to the original node's metadata
+ meta:set_string("worldedit_placeholder", nodename) --add the node's name
end
- return count
+ return #nodes
end
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
@@ -106,7 +89,7 @@ worldedit.highlight = function(pos1, pos2, nodename, tenv) local pos = {x=pos1.x, y=0, z=0}
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
local count = 0
- while pos.x <= pos2.x do
+ while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.suppress, except with hashed found node positions and testing against the set
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
@@ -136,29 +119,16 @@ worldedit.restore = function(pos1, pos2, tenv) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
if env == nil then env = minetest.env end
- local pos = {x=pos1.x, y=0, z=0}
local node = {name="", param1=0, param2=0}
- local count = 0
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local currentnode = env:get_node(pos)
- if currentnode.name == "worldedit:placeholder" then
- node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
- local data = env:get_meta(pos):to_table() --obtain node metadata
- node.name = data.fields.worldedit_placeholder --set node name
- data.fields.worldedit_placeholder = nil --delete old nodename
- env:add_node(pos, node) --add original node
- env:get_meta(pos):from_table(data) --set original node metadata
- count = count + 1
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
+ local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
+ for _, pos in ipairs(nodes) do
+ local currentnode = env:get_node(pos)
+ node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
+ local data = env:get_meta(pos):to_table() --obtain node metadata
+ node.name = data.fields.worldedit_placeholder --set node name
+ data.fields.worldedit_placeholder = nil --delete old nodename
+ env:add_node(pos, placeholder) --add original node
+ env:get_meta(pos):from_table(data) --set original node metadata
end
- return count
+ return #nodes
end
|