diff options
Diffstat (limited to 'worldedit_commands/area.lua')
-rw-r--r-- | worldedit_commands/area.lua | 454 |
1 files changed, 0 insertions, 454 deletions
diff --git a/worldedit_commands/area.lua b/worldedit_commands/area.lua deleted file mode 100644 index e9e5e73..0000000 --- a/worldedit_commands/area.lua +++ /dev/null @@ -1,454 +0,0 @@ -minetest.register_chatcommand( - "/outset", - { - params = "<amount> [h|v]", - description = "outset the selection", - privs = {worldedit=true}, - func = function(name, param) - local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$") - - if find == nil then - return false, "invalid usage: " .. param - end - - local pos1 = worldedit.pos1[name] - local pos2 = worldedit.pos2[name] - - if pos1 == nil or pos2 == nil then - return false, "Undefined region. Region must be defined beforehand." - end - - local dirs = worldedit.get_outset_directions(pos1, pos2) - - if dir == 'h' then - worldedit.move_marker(name, 1, 'x', amount * dirs.x1) - worldedit.move_marker(name, 1, 'z', amount * dirs.z1) - - worldedit.move_marker(name, 2, 'x', amount * dirs.x2) - worldedit.move_marker(name, 2, 'z', amount * dirs.z2) - message = "area outset by " .. amount .. " blocks horizontally" - elseif dir == 'v' then - worldedit.move_marker(name, 1, 'y', amount * dirs.y1) - worldedit.move_marker(name, 2, 'y', amount * dirs.y2) - message = "area outset by " .. amount .. " blocks vertically" - else - worldedit.move_marker(name, 1, 'x', amount * dirs.x1) - worldedit.move_marker(name, 1, 'y', amount * dirs.y1) - worldedit.move_marker(name, 1, 'z', amount * dirs.z1) - - worldedit.move_marker(name, 2, 'x', amount * dirs.x2) - worldedit.move_marker(name, 2, 'y', amount * dirs.y2) - worldedit.move_marker(name, 2, 'z', amount * dirs.z2) - message = "area outset by " .. amount .. " blocks in all axes" - end - - worldedit.update_markers(name) - return true, message - end, - } -) - -minetest.register_chatcommand( - "/inset", - { - params = "<amount> [h|v]", - description = "inset the selection", - privs = {worldedit=true}, - func = function(name, param) - local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$") - - if find == nil then - return false, "invalid usage: " .. param - end - - local pos1 = worldedit.pos1[name] - local pos2 = worldedit.pos2[name] - - if pos1 == nil or pos2 == nil then - return false, "Undefined region. Region must be defined beforehand." - end - - local dirs = worldedit.get_outset_directions(pos1, pos2) - amount = -amount - - if dir == 'h' then - worldedit.move_marker(name, 1, 'x', amount * dirs.x1) - worldedit.move_marker(name, 1, 'z', amount * dirs.z1) - - worldedit.move_marker(name, 2, 'x', amount * dirs.x2) - worldedit.move_marker(name, 2, 'z', amount * dirs.z2) - message = "area inset by " .. amount .. " blocks horizontally" - elseif dir == 'v' then - worldedit.move_marker(name, 1, 'y', amount * dirs.y1) - worldedit.move_marker(name, 2, 'y', amount * dirs.y2) - message = "area inset by " .. amount .. " blocks vertically" - else - worldedit.move_marker(name, 1, 'x', amount * dirs.x1) - worldedit.move_marker(name, 1, 'y', amount * dirs.y1) - worldedit.move_marker(name, 1, 'z', amount * dirs.z1) - - worldedit.move_marker(name, 2, 'x', amount * dirs.x2) - worldedit.move_marker(name, 2, 'y', amount * dirs.y2) - worldedit.move_marker(name, 2, 'z', amount * dirs.z2) - message = "area inset by " .. amount .. " blocks in all axes" - end - - worldedit.update_markers(name) - return true, message - end, - } -) - -worldedit.get_outset_directions = function(mark1, mark2) - if mark1 == nil or mark2 == nil then return - end - - local dirs = - { - x1 = 0, - x2 = 0, - y1 = 0, - y2 = 0, - z1 = 0, - z2 = 0 - } - - if mark1.x < mark2.x then - dirs.x1 = -1 - dirs.x2 = 1 - else - dirs.x1 = 1 - dirs.x2 = -1 - end - - if mark1.y < mark2.y then - dirs.y1 = -1 - dirs.y2 = 1 - else - dirs.y1 = 1 - dirs.y2 = -1 - end - - if mark1.z < mark2.z then - dirs.z1 = -1 - dirs.z2 = 1 - else - dirs.z1 = 1 - dirs.z2 = -1 - end - - return dirs -end - - -minetest.register_chatcommand( - "/shift", - { - params = "<amount> [up|down|left|right|front|back]", - description = "Moves the selection region. Does not move contents.", - privs = {worldedit=true}, - func = function(name, param) - local pos1 = worldedit.pos1[name] - local pos2 = worldedit.pos2[name] - local find, _, amount, direction = param:find("(%d+)%s*(%l*)") - - if find == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - - if pos1 == nil or pos2 == nil then - worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") - return - end - - local axis, dirsign - - if direction ~= "" then - axis, dirsign = worldedit.translate_direction(name, direction) - else - axis, dirsign = worldedit.player_axis(name) - end - - if axis == nil or dirsign == nil then - return false, "Invalid usage: " .. param - end - - worldedit.move_marker(name, 1, axis, amount * dirsign) - worldedit.move_marker(name, 2, axis, amount * dirsign) - worldedit.update_markers(name) - - worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis") - end, - } -) - -minetest.register_chatcommand( - "/expand", - { - params = "<amount> [reverse-amount] [up|down|left|right|front|back]", - description = "expand the selection in one or two directions at once", - privs = {worldedit=true}, - func = function(name, param) - local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)") - - if find == nil then - worldedit.player_notify(name, "invalid use: " .. param) - return - end - - if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then - worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") - return - end - - local axis, direction, mark - - axis, direction = worldedit.player_axis(name) - mark = worldedit.get_marker_in_axis(name, axis, direction) - - if arg3 ~= "" then - axis, direction = worldedit.translate_direction(name, arg3) - mark = worldedit.get_marker_in_axis(name, axis, direction) - end - - if arg2 ~= "" then - local tmp = tonumber(arg2) - - if tmp == nil then - axis, direction = worldedit.translate_direction(name, arg2) - mark = worldedit.get_marker_in_axis(name, axis, direction) - else - local tmpmark - if mark == 1 then - tmpmark = 2 - else - tmpmark = 1 - end - - if axis == nil or direction == nil then - return false, "Invalid use: " .. param - end - - worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1) - end - end - - if axis == nil or direction == nil then - return false, "Invalid use: " .. param - end - - worldedit.move_marker(name, mark, axis, amount * direction) - worldedit.update_markers(name) - worldedit.player_notify(name, "Area expanded by " .. amount) - end, - } -) - -minetest.register_chatcommand( - "/contract", - { - params = "<amount> [reverse-amount] [up|down|left|right|front|back]", - description = "contract the selection in one or two directions at once", - privs = {worldedit=true}, - func = function(name, param) - local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)") - - if find == nil then - worldedit.player_notify(name, "invalid use: " .. param) - return - end - - if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then - worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") - return - end - - local axis, direction, mark - - axis, direction = worldedit.player_axis(name) - mark = worldedit.get_marker_in_axis(name, axis, direction) - - if arg3 ~= "" then - axis, direction = worldedit.translate_direction(name, arg3) - mark = worldedit.get_marker_in_axis(name, axis, direction) - end - - if arg2 ~= "" then - local tmp = tonumber(arg2) - - if tmp == nil then - axis, direction = worldedit.translate_direction(name, arg2) - mark = worldedit.get_marker_in_axis(name, axis, direction) - else - local tmpmark - if mark == 1 then - tmpmark = 2 - else - tmpmark = 1 - end - - if axis == nil or direction == nil then - return false, "Invalid use: " .. param - end - - worldedit.move_marker(name, tmpmark, axis, tmp * direction) - end - end - - if axis == nil or direction == nil then - return false, "Invalid use: " .. param - end - - worldedit.move_marker(name, mark, axis, amount * direction * -1) - worldedit.update_markers(name) - worldedit.player_notify(name, "Area contracted by " .. amount) - end, - } -) - - --- Return the marker that is closest to the player -worldedit.get_closest_marker = function(name) - local playerpos = minetest.get_player_by_name(name):getpos() - - local dist1 = vector.distance(playerpos, worldedit.pos1[name]) - local dist2 = vector.distance(playerpos, worldedit.pos2[name]) - - if dist1 < dist2 then - return 1 - else - return 2 - end -end - - --- returns which marker is closest to the specified axis and direction -worldedit.get_marker_in_axis = function(name, axis, direction) - local pos1 = {x = 0, y = 0, z = 0} - local pos2 = {x = 0, y = 0, z = 0} - - if direction ~= 1 and direction ~= -1 then - return nil - end - - if axis == 'x' then - pos1.x = worldedit.pos1[name].x * direction - pos2.x = worldedit.pos2[name].x * direction - if pos1.x > pos2.x then - return 1 - else - return 2 - end - elseif axis == 'y' then - pos1.y = worldedit.pos1[name].y * direction - pos2.y = worldedit.pos2[name].y * direction - if pos1.y > pos2.y then - return 1 - else - return 2 - end - elseif axis == 'z' then - pos1.z = worldedit.pos1[name].z * direction - pos2.z = worldedit.pos2[name].z * direction - if pos1.z > pos2.z then - return 1 - else - return 2 - end - else - minetest.debug("worldedit.get_marker_in_axis: invalid axis.") - end -end - --- Moves the selected marker in a single axis by amount nodes -worldedit.move_marker = function(name, marker, axis, amount) - local pos1 = worldedit.pos1[name] - local pos2 = worldedit.pos2[name] - - if marker == 1 then - if axis == 'x' then - worldedit.pos1[name].x = pos1.x + amount - elseif axis == 'y' then - worldedit.pos1[name].y = pos1.y + amount - elseif axis == 'z' then - worldedit.pos1[name].z = pos1.z + amount - else - minetest.debug("worldedit: Invalid axis in move_marker.") - end - elseif marker == 2 then - if axis == 'x' then - worldedit.pos2[name].x = pos2.x + amount - elseif axis == 'y' then - worldedit.pos2[name].y = pos2.y + amount - elseif axis == 'z' then - worldedit.pos2[name].z = pos2.z + amount - else - minetest.debug("worldedit: Invalid axis in move_marker.") - end - else - minetest.debug("Bad marker id at worldedit.move_marker") - end -end - --- Updates the location ingame of the markers -worldedit.update_markers = function(name, marker) - if marker == nil then - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - elseif marker == 1 then - worldedit.mark_pos1(name) - elseif marker == 2 then - worldedit.mark_pos2(name) - else - minetest.debug("worldedit: Invalid execution of function update_markers") - end -end - - --- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction -worldedit.translate_direction = function(name, direction) - local axis, dir = worldedit.player_axis(name) - local resaxis, resdir - - if direction == "up" then - return 'y', 1 - end - - if direction == "down" then - return 'y', -1 - end - - if direction == "front" then - resaxis = axis - resdir = dir - end - - if direction == "back" then - resaxis = axis - resdir = -dir - end - - if direction == "left" then - if axis == 'x' then - resaxis = 'z' - resdir = dir - elseif axis == 'z' then - resaxis = 'x' - resdir = -dir - end - end - - if direction == "right" then - if axis == 'x' then - resaxis = 'z' - resdir = -dir - elseif axis == 'z' then - resaxis = 'x' - resdir = dir - end - end - - return resaxis, resdir - -end |