diff options
Diffstat (limited to 'worldedit_commands')
-rw-r--r-- | worldedit_commands/depends.txt | 1 | ||||
-rw-r--r-- | worldedit_commands/init.lua | 726 | ||||
-rw-r--r-- | worldedit_commands/mark.lua | 70 | ||||
-rw-r--r-- | worldedit_commands/textures/worldedit_pos1.png | bin | 0 -> 142 bytes | |||
-rw-r--r-- | worldedit_commands/textures/worldedit_pos2.png | bin | 0 -> 157 bytes |
5 files changed, 797 insertions, 0 deletions
diff --git a/worldedit_commands/depends.txt b/worldedit_commands/depends.txt new file mode 100644 index 0000000..df8caff --- /dev/null +++ b/worldedit_commands/depends.txt @@ -0,0 +1 @@ +worldedit
\ No newline at end of file diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua new file mode 100644 index 0000000..a1ba9ae --- /dev/null +++ b/worldedit_commands/init.lua @@ -0,0 +1,726 @@ +minetest.register_privilege("worldedit", "Can use WorldEdit commands")
+
+worldedit.set_pos = {}
+
+worldedit.pos1 = {}
+worldedit.pos2 = {}
+
+dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
+
+--determines whether `nodename` is a valid node name, returning a boolean
+worldedit.node_is_valid = function(nodename)
+ return minetest.registered_nodes[nodename] ~= nil
+ or minetest.registered_nodes["default:" .. nodename] ~= nil
+end
+
+--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
+worldedit.player_axis = function(name)
+ local dir = minetest.env:get_player_by_name(name):get_look_dir()
+ local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
+ if x > y then
+ if x > z then
+ return "x", dir.x > 0 and 1 or -1
+ end
+ elseif y > z then
+ return "y", dir.y > 0 and 1 or -1
+ end
+ return "z", dir.z > 0 and 1 or -1
+end
+
+minetest.register_chatcommand("/reset", {
+ params = "",
+ description = "Reset the region so that it is empty",
+ privs = {worldedit=true},
+ func = function(name, param)
+ worldedit.pos1[name] = nil
+ worldedit.pos2[name] = nil
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region reset")
+ end,
+})
+
+minetest.register_chatcommand("/mark", {
+ params = "",
+ description = "Show markers at the region positions",
+ privs = {worldedit=true},
+ func = function(name, param)
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region marked")
+ end,
+})
+
+minetest.register_chatcommand("/pos1", {
+ params = "",
+ description = "Set WorldEdit region position 1 to the player's location",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = minetest.env:get_player_by_name(name):getpos()
+ pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
+ worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
+ minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
+ end,
+})
+
+minetest.register_chatcommand("/pos2", {
+ params = "",
+ description = "Set WorldEdit region position 2 to the player's location",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = minetest.env:get_player_by_name(name):getpos()
+ pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
+ worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
+ end,
+})
+
+minetest.register_chatcommand("/p", {
+ params = "set/get",
+ description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ if param == "set" then --set both WorldEdit positions
+ worldedit.set_pos[name] = 1
+ minetest.chat_send_player(name, "Select positions by punching two nodes")
+ elseif param == "get" then --display current WorldEdit positions
+ if worldedit.pos1[name] ~= nil then
+ minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
+ else
+ minetest.chat_send_player(name, "WorldEdit position 1 not set")
+ end
+ if worldedit.pos2[name] ~= nil then
+ minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
+ else
+ minetest.chat_send_player(name, "WorldEdit position 2 not set")
+ end
+ else
+ minetest.chat_send_player(name, "Unknown subcommand: " .. param)
+ end
+ end,
+})
+
+minetest.register_on_punchnode(function(pos, node, puncher)
+ local name = puncher:get_player_name()
+ if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
+ if worldedit.set_pos[name] == 1 then --setting position 1
+ worldedit.set_pos[name] = 2 --set position 2 on the next invocation
+ worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
+ minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
+ else --setting position 2
+ worldedit.set_pos[name] = nil --finished setting positions
+ worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
+ end
+ end
+end)
+
+minetest.register_chatcommand("/volume", {
+ params = "",
+ description = "Display the volume of the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local volume = worldedit.volume(pos1, pos2)
+ minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
+ end,
+})
+
+minetest.register_chatcommand("/set", {
+ params = "<node>",
+ description = "Set the current WorldEdit region to <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" or not worldedit.node_is_valid(param) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.set(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes set")
+ end,
+})
+
+minetest.register_chatcommand("/replace", {
+ params = "<search node> <replace node>",
+ description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(searchnode) then
+ minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
+ return
+ end
+ if not worldedit.node_is_valid(replacenode) then
+ minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
+ return
+ end
+
+ local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
+ minetest.chat_send_player(name, count .. " nodes replaced")
+ end,
+})
+
+minetest.register_chatcommand("/hollowsphere", {
+ params = "<radius> <node>",
+ description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/sphere", {
+ params = "<radius> <node>",
+ description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.sphere(pos, tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/hollowcylinder", {
+ params = "x/y/z/? <length> <radius> <node>",
+ description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ length = length * sign
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/cylinder", {
+ params = "x/y/z/? <length> <radius> <node>",
+ description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ length = length * sign
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/pyramid", {
+ params = "<height> <node>",
+ description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.pyramid(pos, tonumber(size), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/spiral", {
+ params = "<width> <height> <space> <node>",
+ description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)
+ minetest.chat_send_player(name, count .. " nodes changed")
+ end,
+})
+
+minetest.register_chatcommand("/copy", {
+ params = "x/y/z/? <amount>",
+ description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ amount = amount * sign
+ end
+
+ local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
+ minetest.chat_send_player(name, count .. " nodes copied")
+ end,
+})
+
+minetest.register_chatcommand("/move", {
+ params = "x/y/z/? <amount>",
+ description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ amount = amount * sign
+ end
+
+ local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
+
+ pos1[axis] = pos1[axis] + amount
+ pos2[axis] = pos2[axis] + amount
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+
+ minetest.chat_send_player(name, count .. " nodes moved")
+ end,
+})
+
+minetest.register_chatcommand("/stack", {
+ params = "x/y/z/? <count>",
+ description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ count = count * sign
+ end
+
+ local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
+ minetest.chat_send_player(name, count .. " nodes stacked")
+ end,
+})
+
+minetest.register_chatcommand("/transpose", {
+ params = "x/y/z/? x/y/z/?",
+ description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis1 == "?" then
+ axis1 = worldedit.player_axis(name)
+ end
+ if axis2 == "?" then
+ axis2 = worldedit.player_axis(name)
+ end
+ if axis1 == axis2 then
+ minetest.chat_send_player(name, "Invalid usage: axes are the same")
+ return
+ end
+
+ local count = worldedit.transpose(pos1, pos2, axis1, axis2)
+ minetest.chat_send_player(name, count .. " nodes transposed")
+ end,
+})
+
+minetest.register_chatcommand("/flip", {
+ params = "x/y/z/?",
+ description = "Flip the current WorldEdit region along the x/y/z/? axis",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "?" then
+ param = worldedit.player_axis(name)
+ end
+ if param ~= "x" and param ~= "y" and param ~= "z" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local count = worldedit.flip(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes flipped")
+ end,
+})
+
+minetest.register_chatcommand("/rotate", {
+ params = "<axis> <angle>",
+ description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis = worldedit.player_axis(name)
+ end
+ if angle % 90 ~= 0 then
+ minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
+ return
+ end
+
+ local count = worldedit.rotate(pos1, pos2, axis, angle)
+ minetest.chat_send_player(name, count .. " nodes rotated")
+ end,
+})
+
+minetest.register_chatcommand("/dig", {
+ params = "",
+ description = "Dig the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local count = worldedit.dig(pos1, pos2)
+ minetest.chat_send_player(name, count .. " nodes dug")
+ end,
+})
+
+minetest.register_chatcommand("/hide", {
+ params = "<node>",
+ description = "Hide all nodes in the current WorldEdit region non-destructively",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local count = worldedit.hide(pos1, pos2)
+ minetest.chat_send_player(name, count .. " nodes hidden")
+ end,
+})
+
+minetest.register_chatcommand("/suppress", {
+ params = "<node>",
+ description = "Suppress all <node> in the current WorldEdit region non-destructively",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" or not worldedit.node_is_valid(param) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.suppress(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes suppressed")
+ end,
+})
+
+minetest.register_chatcommand("/find", {
+ params = "<node>",
+ description = "Find <node> in the current WorldEdit region by hiding everything else non-destructively",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" or not worldedit.node_is_valid(param) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.find(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes found")
+ end,
+})
+
+minetest.register_chatcommand("/restore", {
+ params = "",
+ description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local count = worldedit.restore(pos1, pos2)
+ minetest.chat_send_player(name, count .. " nodes restored")
+ end,
+})
+
+minetest.register_chatcommand("/save", {
+ params = "<file>",
+ description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local result, count = worldedit.serialize(pos1, pos2)
+
+ local path = minetest.get_worldpath() .. "/schems"
+ local filename = path .. "/" .. param .. ".we"
+ os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
+ local file, err = io.open(filename, "wb")
+ if err ~= nil then
+ minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
+ return
+ end
+ file:write(result)
+ file:flush()
+ file:close()
+
+ minetest.chat_send_player(name, count .. " nodes saved")
+ end,
+})
+
+minetest.register_chatcommand("/load", {
+ params = "<file>",
+ description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1 = worldedit.pos1[name]
+ if pos1 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
+ local file, err = io.open(filename, "rb")
+ if err ~= nil then
+ minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
+ return
+ end
+ local value = file:read("*a")
+ file:close()
+
+ local count
+ if value:find("{") then --old WorldEdit format
+ count = worldedit.deserialize_old(pos1, value)
+ else --new WorldEdit format
+ count = worldedit.deserialize(pos1, value)
+ end
+
+ minetest.chat_send_player(name, count .. " nodes loaded")
+ end,
+})
+
+minetest.register_chatcommand("/metasave", {
+ params = "<file>",
+ description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ local count, err = worldedit.metasave(pos1, pos2, param)
+ if err then
+ minetest.chat_send_player(name, "error loading file: " .. err)
+ else
+ minetest.chat_send_player(name, count .. " nodes saved")
+ end
+ end,
+})
+
+minetest.register_chatcommand("/metaload", {
+ params = "<file>",
+ description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1 = worldedit.pos1[name]
+ if pos1 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ local count, err = worldedit.metaload(pos1, param)
+ if err then
+ minetest.chat_send_player(name, "error loading file: " .. err)
+ else
+ minetest.chat_send_player(name, count .. " nodes loaded")
+ end
+ end,
+})
diff --git a/worldedit_commands/mark.lua b/worldedit_commands/mark.lua new file mode 100644 index 0000000..d2568ed --- /dev/null +++ b/worldedit_commands/mark.lua @@ -0,0 +1,70 @@ +worldedit.marker1 = {}
+worldedit.marker2 = {}
+
+--marks worldedit region position 1
+worldedit.mark_pos1 = function(name)
+ local pos = worldedit.pos1[name]
+ if worldedit.marker1[name] ~= nil then --marker already exists
+ worldedit.marker1[name]:remove() --remove marker
+ worldedit.marker1[name] = nil
+ end
+ if pos ~= nil then --add marker
+ worldedit.marker1[name] = minetest.env:add_entity(pos, "worldedit:pos1")
+ worldedit.marker1[name]:get_luaentity().active = true
+ end
+end
+
+--marks worldedit region position 2
+worldedit.mark_pos2 = function(name)
+ local pos = worldedit.pos2[name]
+ if worldedit.marker2[name] ~= nil then --marker already exists
+ worldedit.marker2[name]:remove() --remove marker
+ worldedit.marker2[name] = nil
+ end
+ if pos ~= nil then --add marker
+ worldedit.marker2[name] = minetest.env:add_entity(pos, "worldedit:pos2")
+ worldedit.marker2[name]:get_luaentity().active = true
+ end
+end
+
+minetest.register_entity(":worldedit:pos1", {
+ initial_properties = {
+ visual = "cube",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"worldedit_pos1.png", "worldedit_pos1.png",
+ "worldedit_pos1.png", "worldedit_pos1.png",
+ "worldedit_pos1.png", "worldedit_pos1.png"},
+ collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
+ },
+ on_step = function(self, dtime)
+ if self.active == nil then
+ self.object:remove()
+ end
+ end,
+ on_punch = function(self, hitter)
+ self.object:remove()
+ local name = hitter:get_player_name()
+ worldedit.marker1[name] = nil
+ end,
+})
+
+minetest.register_entity(":worldedit:pos2", {
+ initial_properties = {
+ visual = "cube",
+ visual_size = {x=1.1, y=1.1},
+ textures = {"worldedit_pos2.png", "worldedit_pos2.png",
+ "worldedit_pos2.png", "worldedit_pos2.png",
+ "worldedit_pos2.png", "worldedit_pos2.png"},
+ collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
+ },
+ on_step = function(self, dtime)
+ if self.active == nil then
+ self.object:remove()
+ end
+ end,
+ on_punch = function(self, hitter)
+ self.object:remove()
+ local name = hitter:get_player_name()
+ worldedit.marker2[name] = nil
+ end,
+})
\ No newline at end of file diff --git a/worldedit_commands/textures/worldedit_pos1.png b/worldedit_commands/textures/worldedit_pos1.png Binary files differnew file mode 100644 index 0000000..4c304aa --- /dev/null +++ b/worldedit_commands/textures/worldedit_pos1.png diff --git a/worldedit_commands/textures/worldedit_pos2.png b/worldedit_commands/textures/worldedit_pos2.png Binary files differnew file mode 100644 index 0000000..1502f16 --- /dev/null +++ b/worldedit_commands/textures/worldedit_pos2.png |