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-rw-r--r--worldedit_gui/init.lua31
1 files changed, 14 insertions, 17 deletions
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index 3aca3a9..8e3b352 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -1,5 +1,6 @@
--wip: make back buttons images in all screens
--wip: support unified_inventory, it even seems to have some sort of API now
+--wip: make it look good with image buttons and stuff
worldedit = worldedit or {}
@@ -55,11 +56,17 @@ worldedit.register_gui_handler = function(identifier, handler)
end)
end
+worldedit.get_formspec_header = function(identifier)
+ local entry = worldedit.pages[identifier] or {}
+ return "button[0,0;2,0.5;worldedit_gui;Back]" ..
+ string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
+end
+
local get_formspec = function(name, identifier)
if worldedit.pages[identifier] then
return worldedit.pages[identifier].get_formspec(name)
end
- return worldedit.pages["worldedit_gui"].get_formspec(name)
+ return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
end
worldedit.show_page = function(name, page)
@@ -70,25 +77,13 @@ end
--add button to inventory_plus if it is installed
if inventory_plus then
minetest.register_on_joinplayer(function(player)
- --ensure player has permission to perform action
- if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then
- inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
- end
+ inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
end)
--show the form when the button is pressed
minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
-
- --ensure player has permission to perform action
- if not minetest.check_player_privs(name, {worldedit=true}) then
- return false
- end
-
- --check for showing of main GUI
- local next_page = nil
if fields.worldedit_gui then --main page
- worldedit.show_page(name, "worldedit_gui")
+ worldedit.show_page(player:get_player_name(), "worldedit_gui")
return true
end
return false
@@ -119,7 +114,7 @@ worldedit.register_gui_function("worldedit_gui", {
end
end
end
- return string.format("size[%g,%g]", columns * width, y + 0.5) ..
+ return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
"label[2,0;WorldEdit GUI]" ..
table.concat(buttons)
@@ -131,7 +126,9 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields)
for identifier, entry in pairs(worldedit.pages) do
if fields[identifier] then
--ensure player has permission to perform action
- if not minetest.check_player_privs(name, entry.privs or {}) then
+ local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
+ if not has_privs then
+ worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
return false
end
if entry.on_select then