| Age | Commit message (Collapse) | Author | 
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|  | the MT Schematics stuff. | 
|  | which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. | 
|  | simplify main dialog. | 
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|  | This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b. | 
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|  | use. | 
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|  | for markers to ensure area is emerged. | 
|  | //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. | 
|  | changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | 
|  | //fixedpos, //suppress, and //highlight. | 
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|  | //cylinder, better module loader, fix message in //volume. | 
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|  | Configurable via the //inspect command. | 
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|  | support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. | 
|  | Faster //set, //cylinder, etc., but plenty of room for improvements still. | 
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|  | Technique outlined by kharl in IRC. | 
|  | speed boost to worldedit.hollow_cylinder, fix some bugs. | 
|  | hollowsphere, sphere, hollowdome, dome, and suppress. | 
|  | primitives relative to position 1. | 
|  | and scale, plus preparation for more. | 
|  | Thanks to kwolekr for the code | 
|  | description in docs. | 
|  | blue lightstone`, `//replace piston_normal_off bronze block`). | 
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|  | nodes, better and more efficient //fixlight. | 
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