| Age | Commit message (Collapse) | Author | 
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This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b.
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use.
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for markers to ensure area is emerged.
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//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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//fixedpos, //suppress, and //highlight.
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//cylinder, better module loader, fix message in //volume.
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Configurable via the //inspect command.
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support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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Faster //set, //cylinder, etc., but plenty of room for improvements still.
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Technique outlined by kharl in IRC.
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speed boost to worldedit.hollow_cylinder, fix some bugs.
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hollowsphere, sphere, hollowdome, dome, and suppress.
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primitives relative to position 1.
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and scale, plus preparation for more.
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Thanks to kwolekr for the code
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description in docs.
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blue lightstone`, `//replace piston_normal_off bronze block`).
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nodes, better and more efficient //fixlight.
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