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2013-08-06Add version checker since so many people are confused about which version to ↵1.0Anthony Zhang
use.
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31Fix //pyramid examples.Anthony Zhang
2013-07-31New module loader properly halts when load-time error occurs in module.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-29Support negative values to make upside-down domes and pyramids (slight ↵Anthony Zhang
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in ↵Anthony Zhang
//fixedpos, //suppress, and //highlight.
2013-07-28Slight optimizations, and make //pyramid work properly again.Anthony Zhang
2013-07-28Add //fixedpos command and document it.Anthony Zhang
2013-07-27More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵Anthony Zhang
//cylinder, better module loader, fix message in //volume.
2013-07-25Add tutorial for new users, and a note about compatibility.Anthony Zhang
2013-07-22Add a few notes on air.Anthony Zhang
2013-07-21Add the node inspector, a tool for finding information about nodes. ↵Anthony Zhang
Configurable via the //inspect command.
2013-07-21Add a section about the different types of schematics.Anthony Zhang
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ↵Anthony Zhang
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵Anthony Zhang
Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-06-24Fix volume of spheres, domes, and their hollow variants.Anthony Zhang
2013-06-24Support aliases in node name resolution. For example, `//set mapgen_dirt`. ↵Anthony Zhang
Technique outlined by kharl in IRC.
2013-06-23Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵Anthony Zhang
speed boost to worldedit.hollow_cylinder, fix some bugs.
2013-06-22Super-speed a few primitives and visualization functions, including ↵Anthony Zhang
hollowsphere, sphere, hollowdome, dome, and suppress.
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit ↵Anthony Zhang
primitives relative to position 1.
2013-06-22Significant but highly experimental speed-ups for worldedit.set, replace, ↵Anthony Zhang
and scale, plus preparation for more.
2013-06-22Add initial support for Minetest schematic APISfan5
Thanks to kwolekr for the code
2013-06-18Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵Anthony Zhang
description in docs.
2013-06-12Support descriptions and partial node names in chat commands (e.g., `//set ↵Anthony Zhang
blue lightstone`, `//replace piston_normal_off bronze block`).
2013-06-02Fix //rotate for real this time.Anthony Zhang
2013-05-30Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).Anthony Zhang
2013-05-30Block queue doesn't lag anymore on slow operations like digging and placing ↵Anthony Zhang
nodes, better and more efficient //fixlight.
2013-05-20Fix //move againSfan5
2013-05-18Fix the //move command (WorldEdit API is unaffected).Anthony Zhang
2013-05-15Make chat messages consistent.Anthony Zhang
2013-05-15Add //unmark chat command, fix position setting not being reset by //reset.Anthony Zhang
2013-05-02Merge remote-tracking branch 'refs/remotes/origin/master'Anthony Zhang
2013-04-29Fix deserialization for real this time.Anthony Zhang
2013-04-29Update Copyright Yearsfan5
2013-04-28Fix loading of schematics containing chests that had empty slots.Anthony Zhang
2013-04-28WorldEdit 0.60.6Sfan5
2013-04-28Add Block QueueSfan5
2013-04-27New commands //hollowdome and //dome, as well as new API functions ↵Anthony Zhang
worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27Avoid prepending "Server -!- " to WorldEdit messages.Anthony Zhang
2013-04-20Horrible, vile, disgusting hack. But it works.Anthony Zhang
2013-03-27Metadata fix for serialization.Anthony Zhang
2013-03-20Dynamic module loading - you can now delete any file in the worldedit mod ↵Anthony Zhang
except init.lua, and the relevant functionality will simply not be included.
2013-03-20Oops, forgot to load the compatibility module.Anthony Zhang
2013-03-20//metasave and //metaload are now superceded by //save and //load's new ↵Anthony Zhang
functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-02-23Fix styling issues in Chat Commands.mdsfan5
2013-02-17Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.Anthony Zhang
2013-02-16Use rounding rather than flooring for more intuitive player position setting.Anthony Zhang
2013-01-14Require `server` priv for Lua commands.Anthony Zhang