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AgeCommit message (Expand)Author
2013-12-30The WorldEdit GUI now has no hard dependencies.Uberi
2013-12-24Mark the region with an entity cube.Uberi
2013-12-22Add a screenshot to the README.Uberi
2013-12-22Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!).Uberi
2013-12-22Merge pull request #26 from kaeza/wutAnthony
2013-12-21Fix crashes in GUI button.kaeza
2013-12-20Full unified_inventory and inventory_plus support!Uberi
2013-12-20All commands in WorldEdit are now accessible through WorldEdit GUI, except th...Uberi
2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, w...Uberi
2013-12-18Include WorldEdit GUI in the documentation, improve privilege handling, simpl...Uberi
2013-12-16Improve worldedit.spiral and the WorldEdit GUI,Uberi
2013-12-15Implement copy/move in the WorldEdit GUI.Uberi
2013-12-15Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog.Uberi
2013-12-15Fix worldedit.hollow_cylinder.Uberi
2013-12-12More improvements to worldedit_guiUberi
2013-12-12Refine GUI.Uberi
2013-12-11Better installation instructions.Uberi
2013-12-10Improve worldedit_gui.Uberi
2013-12-10WorldEdit GUI is now live! Currently under construction.Uberi
2013-12-10Version information is now available via the API.Uberi
2013-11-24Revert "Change compatibility notices." because we have 0.4.8 nowSfan5
2013-10-01Change compatibility notices.Uberi
2013-08-28Add //about.Uberi
2013-08-16Changes to support the latest schematic probability specification.Uberi
2013-08-16Add worldedit_limited.Uberi
2013-08-06Add initial code for worldedit_infinity.Anthony Zhang
2013-08-06Add version checker since so many people are confused about which version to ...1.0Anthony Zhang
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31Fix //pyramid examples.Anthony Zhang
2013-07-31New module loader properly halts when load-time error occurs in module.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for...Anthony Zhang
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and //cy...Anthony Zhang
2013-07-29Support negative values to make upside-down domes and pyramids (slight change...Anthony Zhang
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,...Anthony Zhang
2013-07-28Slight optimizations, and make //pyramid work properly again.Anthony Zhang
2013-07-28Add //fixedpos command and document it.Anthony Zhang
2013-07-27More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder,...Anthony Zhang
2013-07-25Add tutorial for new users, and a note about compatibility.Anthony Zhang
2013-07-22Add a few notes on air.Anthony Zhang
2013-07-21Add the node inspector, a tool for finding information about nodes. Configura...Anthony Zhang
2013-07-21Add a section about the different types of schematics.Anthony Zhang
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ...Anthony Zhang
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ...Anthony Zhang
2013-06-24Fix volume of spheres, domes, and their hollow variants.Anthony Zhang
2013-06-24Support aliases in node name resolution. For example, `//set mapgen_dirt`. Te...Anthony Zhang
2013-06-23Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s...Anthony Zhang
2013-06-22Super-speed a few primitives and visualization functions, including hollowsph...Anthony Zhang
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit primitiv...Anthony Zhang
2013-06-22Significant but highly experimental speed-ups for worldedit.set, replace, and...Anthony Zhang
2013-06-22Add initial support for Minetest schematic APISfan5