| Age | Commit message (Collapse) | Author | 
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|  | 'set_node' (a nil value)) | 
|  | Load first node too with LuaJIT | 
|  | Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded. | 
|  | Add //deleteblocks command | 
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|  | Make inventory++ hide button for players without worldedit priv | 
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|  | fix an error message | 
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|  | Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.
Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`. | 
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|  | versions (thanks LazyJ & VanessaE!). | 
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|  | Fix stack2 param | 
|  | Fix stack2 amount count
Fix stack2 sign recognition for y & z | 
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|  | This is currently being discussed, see #62.
This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326. | 
|  | Clean up serialization | 
|  | Use "we-" prefix for commands | 
|  | * Adds a header to serialized data (to make version checking sane).
  * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
  * Optimizes `worldedit.deserialize` by only deserializing the data once.
  * Makes some fields optional.
  * Cleans up the comments and a little of the code style. | 
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|  | Fix runtime error checking with lua* commands | 
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|  | I think that's the optimization you mentioned? | 
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|  | Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second. | 
|  | Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command. | 
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|  | Stacking in any direction | 
|  | This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases. | 
|  | Can /set node node2 node3 and it will randomly choose between those
three. | 
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|  | Fix incorrect fixedpos var names in the GUI form | 
|  | worldedit_gui_fixed_* -> worldedit_gui_fixedpos_*
Makes setting a fixed position in the GUI work correctly | 
|  | commands that allow users to type in long command names faster. Idea is courtesy of @electricface.
For example, `//move ? 5` can now be written as `//m ? 5`. |