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2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-29Support negative values to make upside-down domes and pyramids (slight ↵Anthony Zhang
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-28Add //fixedpos command and document it.Anthony Zhang
2013-07-22Add a few notes on air.Anthony Zhang
2013-07-21Add the node inspector, a tool for finding information about nodes. ↵Anthony Zhang
Configurable via the //inspect command.
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵Anthony Zhang
Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit ↵Anthony Zhang
primitives relative to position 1.
2013-06-22Add initial support for Minetest schematic APISfan5
Thanks to kwolekr for the code
2013-06-18Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵Anthony Zhang
description in docs.
2013-06-12Support descriptions and partial node names in chat commands (e.g., `//set ↵Anthony Zhang
blue lightstone`, `//replace piston_normal_off bronze block`).
2013-05-15Add //unmark chat command, fix position setting not being reset by //reset.Anthony Zhang
2013-04-27New commands //hollowdome and //dome, as well as new API functions ↵Anthony Zhang
worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-03-20//metasave and //metaload are now superceded by //save and //load's new ↵Anthony Zhang
functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-02-23Fix styling issues in Chat Commands.mdsfan5
2013-01-12Replace //homogenize with //replaceinverse (//homogenize x is equivalent to ↵Anthony Zhang
//replaceinverse air x), add documentation for it.
2013-01-12Add //homogenize, //lua, and //luatransform commands, as well as their ↵Anthony Zhang
documentation.
2013-01-12New command: //orient, that rotates oriented nodes such as furnaces around ↵Anthony Zhang
the Y-axis by a specified angle.
2013-01-12Change all references of //dig to //fixlight, document the changes, fix a ↵Anthony Zhang
small typo.
2012-12-12Many thanks to Smitje for providing a working example of roations.Anthony Zhang
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-10-21Rename //find to //highlight and worldedit.find to worldedit.highlight, add ↵Anthony Zhang
//allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
2012-10-18Implement and document the new //p set1 and //p set2 functionality.Anthony Zhang
2012-10-13Separate components into separate mods, add visualization API with hide(), ↵Anthony Zhang
suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
2012-10-01Use modpack for easier installation (idea is taken from cornernote's mod ↵Anthony Zhang
format), fix some grammar in API reference, move chat command reference and API reference to separate files.