Age | Commit message (Expand) | Author |
2013-12-20 | Improve node inspector to show player axis, replace //scale with //stretch, w... | Uberi |
2013-12-10 | Version information is now available via the API. | Uberi |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for... | Anthony Zhang |
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight change... | Anthony Zhang |
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ... | Anthony Zhang |
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit primitiv... | Anthony Zhang |
2013-06-18 | Add `//scale <factor>` command (suggested by Jordach), fix transposition desc... | Anthony Zhang |
2013-04-27 | New commands //hollowdome and //dome, as well as new API functions worldedit.... | Anthony Zhang |
2013-03-20 | Dynamic module loading - you can now delete any file in the worldedit mod exc... | Anthony Zhang |
2013-03-20 | //metasave and //metaload are now superceded by //save and //load's new funct... | Anthony Zhang |
2013-01-12 | Replace //homogenize with //replaceinverse (//homogenize x is equivalent to /... | Anthony Zhang |
2013-01-12 | Add //homogenize, //lua, and //luatransform commands, as well as their docume... | Anthony Zhang |
2013-01-12 | New command: //orient, that rotates oriented nodes such as furnaces around th... | Anthony Zhang |
2013-01-12 | Change all references of //dig to //fixlight, document the changes, fix a sma... | Anthony Zhang |
2012-12-12 | Many thanks to Smitje for providing a working example of roations. | Anthony Zhang |
2012-10-21 | Rename //find to //highlight and worldedit.find to worldedit.highlight, add /... | Anthony Zhang |
2012-10-13 | Separate components into separate mods, add visualization API with hide(), su... | Anthony Zhang |
2012-10-01 | Use modpack for easier installation (idea is taken from cornernote's mod form... | Anthony Zhang |