Age | Commit message (Collapse) | Author |
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which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
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for markers to ensure area is emerged.
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changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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primitives relative to position 1.
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description in docs.
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worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
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except init.lua, and the relevant functionality will simply not be included.
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functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
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//replaceinverse air x), add documentation for it.
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documentation.
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the Y-axis by a specified angle.
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small typo.
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Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
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//allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
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suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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format), fix some grammar in API reference, move chat command reference and API reference to separate files.
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