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path: root/worldedit/code.lua
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2015-02-01Cleanup and fixupShadowNinja
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
2014-12-30Fix Lua functionShadowNinja
2014-07-23Fix runtime error checking with lua* commandsShadowNinja
2014-07-22Add `sort_pos` to make code module independent.Uberi
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ↵Anthony Zhang
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵Anthony Zhang
Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-01-12Add //homogenize, //lua, and //luatransform commands, as well as their ↵Anthony Zhang
documentation.