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path: root/worldedit/compatibility.lua
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2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, ↵Uberi
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵Anthony Zhang
Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-03-20Dynamic module loading - you can now delete any file in the worldedit mod ↵Anthony Zhang
except init.lua, and the relevant functionality will simply not be included.
2013-03-20//metasave and //metaload are now superceded by //save and //load's new ↵Anthony Zhang
functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.