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path: root/worldedit/manipulations.lua
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2013-08-16Changes to support the latest schematic probability specification.Uberi
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-29Support negative values to make upside-down domes and pyramids (slight ↵Anthony Zhang
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ↵Anthony Zhang
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵Anthony Zhang
Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-06-23Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵Anthony Zhang
speed boost to worldedit.hollow_cylinder, fix some bugs.
2013-06-22Super-speed a few primitives and visualization functions, including ↵Anthony Zhang
hollowsphere, sphere, hollowdome, dome, and suppress.
2013-06-22Significant but highly experimental speed-ups for worldedit.set, replace, ↵Anthony Zhang
and scale, plus preparation for more.
2013-06-18Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵Anthony Zhang
description in docs.
2013-05-30Block queue doesn't lag anymore on slow operations like digging and placing ↵Anthony Zhang
nodes, better and more efficient //fixlight.
2013-04-28Add Block QueueSfan5
2013-02-17Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.Anthony Zhang
2013-01-12Replace //homogenize with //replaceinverse (//homogenize x is equivalent to ↵Anthony Zhang
//replaceinverse air x), add documentation for it.
2013-01-12New command: //orient, that rotates oriented nodes such as furnaces around ↵Anthony Zhang
the Y-axis by a specified angle.
2013-01-12Change all references of //dig to //fixlight, document the changes, fix a ↵Anthony Zhang
small typo.
2013-01-12Fix my Code again (I've use Python too much)sfan5
2013-01-12Fix Code againsfan5
2013-01-12Fix Codesfan5
2013-01-12Rename //dig to //fixlightsfan5
2013-01-12Only dig air Nodessfan5
2012-12-12Many thanks to Smitje for providing a working example of roations.Anthony Zhang
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-10-13Separate components into separate mods, add visualization API with hide(), ↵Anthony Zhang
suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.