| Age | Commit message (Collapse) | Author | 
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Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.
Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
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Fix stack2 amount count
Fix stack2 sign recognition for y & z
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Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
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Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
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This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
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Can /set node node2 node3 and it will randomly choose between those
three.
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which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
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for markers to ensure area is emerged.
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//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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Faster //set, //cylinder, etc., but plenty of room for improvements still.
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speed boost to worldedit.hollow_cylinder, fix some bugs.
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hollowsphere, sphere, hollowdome, dome, and suppress.
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and scale, plus preparation for more.
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description in docs.
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nodes, better and more efficient //fixlight.
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//replaceinverse air x), add documentation for it.
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the Y-axis by a specified angle.
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small typo.
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Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
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suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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