Age | Commit message (Expand) | Author |
2015-05-04 | Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node'... | sfan5 |
2015-02-01 | Cleanup and fixup | ShadowNinja |
2014-12-16 | Fix stack2 param | KodexKy |
2014-07-23 | Fix runtime error checking with lua* commands | ShadowNinja |
2014-07-14 | Oops, fix //set. | Uberi |
2014-07-12 | Coding style updates. | Uberi |
2014-07-09 | CPS-ifying stack | Cy |
2014-07-09 | Slight optimization to //set | Cy |
2014-07-07 | Oops, fix `//set`. | Uberi |
2014-07-06 | Update `stack2` API documentation. | Uberi |
2014-07-06 | Documentation for `//stack2`, code style fixes, add author section to README. | Uberi |
2014-06-30 | Improved stacking | Cy |
2014-06-30 | Randomized set | Cy |
2013-12-20 | Improve node inspector to show player axis, replace //scale with //stretch, w... | Uberi |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi |
2013-08-01 | Final changes and version number bump. | Anthony Zhang |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for... | Anthony Zhang |
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and //cy... | Anthony Zhang |
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight change... | Anthony Zhang |
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ... | Anthony Zhang |
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ... | Anthony Zhang |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s... | Anthony Zhang |
2013-06-22 | Super-speed a few primitives and visualization functions, including hollowsph... | Anthony Zhang |
2013-06-22 | Significant but highly experimental speed-ups for worldedit.set, replace, and... | Anthony Zhang |
2013-06-18 | Add `//scale <factor>` command (suggested by Jordach), fix transposition desc... | Anthony Zhang |
2013-05-30 | Block queue doesn't lag anymore on slow operations like digging and placing n... | Anthony Zhang |
2013-04-28 | Add Block Queue | Sfan5 |
2013-02-17 | Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. | Anthony Zhang |
2013-01-12 | Replace //homogenize with //replaceinverse (//homogenize x is equivalent to /... | Anthony Zhang |
2013-01-12 | New command: //orient, that rotates oriented nodes such as furnaces around th... | Anthony Zhang |
2013-01-12 | Change all references of //dig to //fixlight, document the changes, fix a sma... | Anthony Zhang |
2013-01-12 | Fix my Code again (I've use Python too much) | sfan5 |
2013-01-12 | Fix Code again | sfan5 |
2013-01-12 | Fix Code | sfan5 |
2013-01-12 | Rename //dig to //fixlight | sfan5 |
2013-01-12 | Only dig air Nodes | sfan5 |
2012-12-12 | Many thanks to Smitje for providing a working example of roations. | Anthony Zhang |
2012-10-13 | Separate components into separate mods, add visualization API with hide(), su... | Anthony Zhang |