Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-16 | Fix stack2 param | KodexKy | |
Fix stack2 amount count Fix stack2 sign recognition for y & z | |||
2014-07-23 | Fix runtime error checking with lua* commands | ShadowNinja | |
2014-07-14 | Oops, fix //set. | Uberi | |
2014-07-12 | Coding style updates. | Uberi | |
2014-07-09 | CPS-ifying stack | Cy | |
Continuation Passing Style lets me use minetest.after, so the server gets a chance to not hang in between every stack iteration. Could even set minetest.after(1000,nextone) if you want to see it extend once every second. | |||
2014-07-09 | Slight optimization to //set | Cy | |
Just noticed I box the one type version in a list, to avoid testing whether it's the one type version, but have to test for that to decide whether to box it or not. Should shave like a whole 3ms from each //set command. | |||
2014-07-07 | Oops, fix `//set`. | Uberi | |
2014-07-06 | Update `stack2` API documentation. | Uberi | |
2014-07-06 | Documentation for `//stack2`, code style fixes, add author section to README. | Uberi | |
2014-06-30 | Improved stacking | Cy | |
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases. | |||
2014-06-30 | Randomized set | Cy | |
Can /set node node2 node3 and it will randomly choose between those three. | |||
2013-12-20 | Improve node inspector to show player axis, replace //scale with //stretch, ↵ | Uberi | |
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. | |||
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi | |
2013-08-01 | Final changes and version number bump. | Anthony Zhang | |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵ | Anthony Zhang | |
for markers to ensure area is emerged. | |||
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and ↵ | Anthony Zhang | |
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. | |||
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight ↵ | Anthony Zhang | |
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | |||
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ↵ | Anthony Zhang | |
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. | |||
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵ | Anthony Zhang | |
Faster //set, //cylinder, etc., but plenty of room for improvements still. | |||
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵ | Anthony Zhang | |
speed boost to worldedit.hollow_cylinder, fix some bugs. | |||
2013-06-22 | Super-speed a few primitives and visualization functions, including ↵ | Anthony Zhang | |
hollowsphere, sphere, hollowdome, dome, and suppress. | |||
2013-06-22 | Significant but highly experimental speed-ups for worldedit.set, replace, ↵ | Anthony Zhang | |
and scale, plus preparation for more. | |||
2013-06-18 | Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵ | Anthony Zhang | |
description in docs. | |||
2013-05-30 | Block queue doesn't lag anymore on slow operations like digging and placing ↵ | Anthony Zhang | |
nodes, better and more efficient //fixlight. | |||
2013-04-28 | Add Block Queue | Sfan5 | |
2013-02-17 | Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. | Anthony Zhang | |
2013-01-12 | Replace //homogenize with //replaceinverse (//homogenize x is equivalent to ↵ | Anthony Zhang | |
//replaceinverse air x), add documentation for it. | |||
2013-01-12 | New command: //orient, that rotates oriented nodes such as furnaces around ↵ | Anthony Zhang | |
the Y-axis by a specified angle. | |||
2013-01-12 | Change all references of //dig to //fixlight, document the changes, fix a ↵ | Anthony Zhang | |
small typo. | |||
2013-01-12 | Fix my Code again (I've use Python too much) | sfan5 | |
2013-01-12 | Fix Code again | sfan5 | |
2013-01-12 | Fix Code | sfan5 | |
2013-01-12 | Rename //dig to //fixlight | sfan5 | |
2013-01-12 | Only dig air Nodes | sfan5 | |
2012-12-12 | Many thanks to Smitje for providing a working example of roations. | Anthony Zhang | |
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command. | |||
2012-10-13 | Separate components into separate mods, add visualization API with hide(), ↵ | Anthony Zhang | |
suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. |