Age | Commit message (Expand) | Author |
2013-12-15 | Fix worldedit.hollow_cylinder. | Uberi |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for... | Anthony Zhang |
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and //cy... | Anthony Zhang |
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight change... | Anthony Zhang |
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,... | Anthony Zhang |
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder,... | Anthony Zhang |
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ... | Anthony Zhang |
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ... | Anthony Zhang |
2013-06-24 | Fix volume of spheres, domes, and their hollow variants. | Anthony Zhang |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s... | Anthony Zhang |
2013-06-22 | Super-speed a few primitives and visualization functions, including hollowsph... | Anthony Zhang |
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit primitiv... | Anthony Zhang |
2013-04-28 | Add Block Queue | Sfan5 |
2013-04-27 | New commands //hollowdome and //dome, as well as new API functions worldedit.... | Anthony Zhang |
2012-10-17 | worldedit.hollow_sphere returns non-nil count | Kyle |
2012-10-13 | Separate components into separate mods, add visualization API with hide(), su... | Anthony Zhang |