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path: root/worldedit/primitives.lua
AgeCommit message (Expand)Author
2015-11-01Fix #93 (thanks @za267!)Anthony Zhang
2015-02-01Cleanup and fixupShadowNinja
2013-12-16Improve worldedit.spiral and the WorldEdit GUI,Uberi
2013-12-15Fix worldedit.hollow_cylinder.Uberi
2013-08-16Changes to support the latest schematic probability specification.Uberi
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for...Anthony Zhang
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and //cy...Anthony Zhang
2013-07-29Support negative values to make upside-down domes and pyramids (slight change...Anthony Zhang
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,...Anthony Zhang
2013-07-28Slight optimizations, and make //pyramid work properly again.Anthony Zhang
2013-07-27More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder,...Anthony Zhang
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ...Anthony Zhang
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ...Anthony Zhang
2013-06-24Fix volume of spheres, domes, and their hollow variants.Anthony Zhang
2013-06-23Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s...Anthony Zhang
2013-06-22Super-speed a few primitives and visualization functions, including hollowsph...Anthony Zhang
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit primitiv...Anthony Zhang
2013-04-28Add Block QueueSfan5
2013-04-27New commands //hollowdome and //dome, as well as new API functions worldedit....Anthony Zhang
2012-10-17worldedit.hollow_sphere returns non-nil countKyle
2012-10-13Separate components into separate mods, add visualization API with hide(), su...Anthony Zhang