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worldedit
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serialization.lua
Age
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Author
2013-12-24
Mark the region with an entity cube.
Uberi
2013-07-31
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for...
Anthony Zhang
2013-07-31
//pyramid works along any axis and backwards. Working //clearobjects and //cy...
Anthony Zhang
2013-07-28
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,...
Anthony Zhang
2013-07-21
Super duper VoxelManipulator speedups to nearly every API function, and plus ...
Anthony Zhang
2013-07-12
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ...
Anthony Zhang
2013-04-29
Fix deserialization for real this time.
Anthony Zhang
2013-04-28
Fix loading of schematics containing chests that had empty slots.
Anthony Zhang
2013-04-28
Add Block Queue
Sfan5
2013-04-20
Horrible, vile, disgusting hack. But it works.
Anthony Zhang
2013-03-27
Metadata fix for serialization.
Anthony Zhang
2013-03-20
//metasave and //metaload are now superceded by //save and //load's new funct...
Anthony Zhang
2012-10-23
Quick and dirty fix for metasave not saving ItemStack instances in node metad...
Anthony Zhang
2012-10-22
Fix //load and //allocate for old WorldEdit files.
Anthony Zhang
2012-10-21
Rename //find to //highlight and worldedit.find to worldedit.highlight, add /...
Anthony Zhang
2012-10-13
Separate components into separate mods, add visualization API with hide(), su...
Anthony Zhang