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path: root/worldedit/serialization.lua
AgeCommit message (Expand)Author
2013-12-24Mark the region with an entity cube.Uberi
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for...Anthony Zhang
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and //cy...Anthony Zhang
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,...Anthony Zhang
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ...Anthony Zhang
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ...Anthony Zhang
2013-04-29Fix deserialization for real this time.Anthony Zhang
2013-04-28Fix loading of schematics containing chests that had empty slots.Anthony Zhang
2013-04-28Add Block QueueSfan5
2013-04-20Horrible, vile, disgusting hack. But it works.Anthony Zhang
2013-03-27Metadata fix for serialization.Anthony Zhang
2013-03-20//metasave and //metaload are now superceded by //save and //load's new funct...Anthony Zhang
2012-10-23Quick and dirty fix for metasave not saving ItemStack instances in node metad...Anthony Zhang
2012-10-22Fix //load and //allocate for old WorldEdit files.Anthony Zhang
2012-10-21Rename //find to //highlight and worldedit.find to worldedit.highlight, add /...Anthony Zhang
2012-10-13Separate components into separate mods, add visualization API with hide(), su...Anthony Zhang