Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight ↵ | Anthony Zhang | |
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | |||
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in ↵ | Anthony Zhang | |
//fixedpos, //suppress, and //highlight. | |||
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ↵ | Anthony Zhang | |
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. | |||
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵ | Anthony Zhang | |
Faster //set, //cylinder, etc., but plenty of room for improvements still. | |||
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵ | Anthony Zhang | |
speed boost to worldedit.hollow_cylinder, fix some bugs. | |||
2013-06-22 | Super-speed a few primitives and visualization functions, including ↵ | Anthony Zhang | |
hollowsphere, sphere, hollowdome, dome, and suppress. | |||
2013-04-28 | Add Block Queue | Sfan5 | |
2012-10-21 | Rename //find to //highlight and worldedit.find to worldedit.highlight, add ↵ | Anthony Zhang | |
//allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. | |||
2012-10-13 | Separate components into separate mods, add visualization API with hide(), ↵ | Anthony Zhang | |
suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. |