Age | Commit message (Expand) | Author |
2013-07-31 | New module loader properly halts when load-time error occurs in module. | Anthony Zhang |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for... | Anthony Zhang |
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and //cy... | Anthony Zhang |
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight change... | Anthony Zhang |
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,... | Anthony Zhang |
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder,... | Anthony Zhang |
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ... | Anthony Zhang |
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ... | Anthony Zhang |
2013-06-24 | Fix volume of spheres, domes, and their hollow variants. | Anthony Zhang |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s... | Anthony Zhang |
2013-06-22 | Super-speed a few primitives and visualization functions, including hollowsph... | Anthony Zhang |
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit primitiv... | Anthony Zhang |
2013-06-22 | Significant but highly experimental speed-ups for worldedit.set, replace, and... | Anthony Zhang |
2013-06-18 | Add `//scale <factor>` command (suggested by Jordach), fix transposition desc... | Anthony Zhang |
2013-05-30 | Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). | Anthony Zhang |
2013-05-30 | Block queue doesn't lag anymore on slow operations like digging and placing n... | Anthony Zhang |
2013-05-18 | Fix the //move command (WorldEdit API is unaffected). | Anthony Zhang |
2013-04-29 | Fix deserialization for real this time. | Anthony Zhang |
2013-04-28 | Fix loading of schematics containing chests that had empty slots. | Anthony Zhang |
2013-04-28 | Add Block Queue | Sfan5 |
2013-04-27 | New commands //hollowdome and //dome, as well as new API functions worldedit.... | Anthony Zhang |
2013-04-20 | Horrible, vile, disgusting hack. But it works. | Anthony Zhang |
2013-03-27 | Metadata fix for serialization. | Anthony Zhang |
2013-03-20 | Dynamic module loading - you can now delete any file in the worldedit mod exc... | Anthony Zhang |
2013-03-20 | Oops, forgot to load the compatibility module. | Anthony Zhang |
2013-03-20 | //metasave and //metaload are now superceded by //save and //load's new funct... | Anthony Zhang |
2013-02-17 | Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. | Anthony Zhang |
2013-01-12 | Replace //homogenize with //replaceinverse (//homogenize x is equivalent to /... | Anthony Zhang |
2013-01-12 | Add //homogenize, //lua, and //luatransform commands, as well as their docume... | Anthony Zhang |
2013-01-12 | New command: //orient, that rotates oriented nodes such as furnaces around th... | Anthony Zhang |
2013-01-12 | Change all references of //dig to //fixlight, document the changes, fix a sma... | Anthony Zhang |
2013-01-12 | Fix my Code again (I've use Python too much) | sfan5 |
2013-01-12 | Fix Code again | sfan5 |
2013-01-12 | Fix Code | sfan5 |
2013-01-12 | Rename //dig to //fixlight | sfan5 |
2013-01-12 | Only dig air Nodes | sfan5 |
2012-12-12 | Many thanks to Smitje for providing a working example of roations. | Anthony Zhang |
2012-11-27 | Fix the missing command //suppress <node>. | Anthony Zhang |
2012-10-23 | Quick and dirty fix for metasave not saving ItemStack instances in node metad... | Anthony Zhang |
2012-10-22 | Fix //load and //allocate for old WorldEdit files. | Anthony Zhang |
2012-10-21 | Rename //find to //highlight and worldedit.find to worldedit.highlight, add /... | Anthony Zhang |
2012-10-17 | worldedit.hollow_sphere returns non-nil count | Kyle |
2012-10-13 | Separate components into separate mods, add visualization API with hide(), su... | Anthony Zhang |
2012-10-01 | Use modpack for easier installation (idea is taken from cornernote's mod form... | Anthony Zhang |