Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-12-16 | Improve worldedit.spiral and the WorldEdit GUI, | Uberi | |
2013-12-15 | Fix worldedit.hollow_cylinder. | Uberi | |
2013-12-10 | Version information is now available via the API. | Uberi | |
2013-11-24 | Revert "Change compatibility notices." because we have 0.4.8 now | Sfan5 | |
This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b. | |||
2013-10-01 | Change compatibility notices. | Uberi | |
2013-08-28 | Add //about. | Uberi | |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi | |
2013-08-06 | Add version checker since so many people are confused about which version to ↵1.0 | Anthony Zhang | |
use. | |||
2013-08-01 | Final changes and version number bump. | Anthony Zhang | |
2013-07-31 | New module loader properly halts when load-time error occurs in module. | Anthony Zhang | |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵ | Anthony Zhang | |
for markers to ensure area is emerged. | |||
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and ↵ | Anthony Zhang | |
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. | |||
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight ↵ | Anthony Zhang | |
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | |||
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in ↵ | Anthony Zhang | |
//fixedpos, //suppress, and //highlight. | |||
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang | |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵ | Anthony Zhang | |
//cylinder, better module loader, fix message in //volume. | |||
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ↵ | Anthony Zhang | |
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. | |||
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵ | Anthony Zhang | |
Faster //set, //cylinder, etc., but plenty of room for improvements still. | |||
2013-06-24 | Fix volume of spheres, domes, and their hollow variants. | Anthony Zhang | |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵ | Anthony Zhang | |
speed boost to worldedit.hollow_cylinder, fix some bugs. | |||
2013-06-22 | Super-speed a few primitives and visualization functions, including ↵ | Anthony Zhang | |
hollowsphere, sphere, hollowdome, dome, and suppress. | |||
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit ↵ | Anthony Zhang | |
primitives relative to position 1. | |||
2013-06-22 | Significant but highly experimental speed-ups for worldedit.set, replace, ↵ | Anthony Zhang | |
and scale, plus preparation for more. | |||
2013-06-18 | Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵ | Anthony Zhang | |
description in docs. | |||
2013-05-30 | Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). | Anthony Zhang | |
2013-05-30 | Block queue doesn't lag anymore on slow operations like digging and placing ↵ | Anthony Zhang | |
nodes, better and more efficient //fixlight. | |||
2013-05-18 | Fix the //move command (WorldEdit API is unaffected). | Anthony Zhang | |
2013-04-29 | Fix deserialization for real this time. | Anthony Zhang | |
2013-04-28 | Fix loading of schematics containing chests that had empty slots. | Anthony Zhang | |
2013-04-28 | Add Block Queue | Sfan5 | |
2013-04-27 | New commands //hollowdome and //dome, as well as new API functions ↵ | Anthony Zhang | |
worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. | |||
2013-04-20 | Horrible, vile, disgusting hack. But it works. | Anthony Zhang | |
2013-03-27 | Metadata fix for serialization. | Anthony Zhang | |
2013-03-20 | Dynamic module loading - you can now delete any file in the worldedit mod ↵ | Anthony Zhang | |
except init.lua, and the relevant functionality will simply not be included. | |||
2013-03-20 | Oops, forgot to load the compatibility module. | Anthony Zhang | |
2013-03-20 | //metasave and //metaload are now superceded by //save and //load's new ↵ | Anthony Zhang | |
functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. | |||
2013-02-17 | Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. | Anthony Zhang | |
2013-01-12 | Replace //homogenize with //replaceinverse (//homogenize x is equivalent to ↵ | Anthony Zhang | |
//replaceinverse air x), add documentation for it. | |||
2013-01-12 | Add //homogenize, //lua, and //luatransform commands, as well as their ↵ | Anthony Zhang | |
documentation. | |||
2013-01-12 | New command: //orient, that rotates oriented nodes such as furnaces around ↵ | Anthony Zhang | |
the Y-axis by a specified angle. | |||
2013-01-12 | Change all references of //dig to //fixlight, document the changes, fix a ↵ | Anthony Zhang | |
small typo. | |||
2013-01-12 | Fix my Code again (I've use Python too much) | sfan5 | |
2013-01-12 | Fix Code again | sfan5 | |
2013-01-12 | Fix Code | sfan5 | |
2013-01-12 | Rename //dig to //fixlight | sfan5 | |
2013-01-12 | Only dig air Nodes | sfan5 | |
2012-12-12 | Many thanks to Smitje for providing a working example of roations. | Anthony Zhang | |
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command. | |||
2012-11-27 | Fix the missing command //suppress <node>. | Anthony Zhang | |
2012-10-23 | Quick and dirty fix for metasave not saving ItemStack instances in node ↵ | Anthony Zhang | |
metadata inventories. | |||
2012-10-22 | Fix //load and //allocate for old WorldEdit files. | Anthony Zhang | |