Age | Commit message (Expand) | Author |
2016-01-23 | Fix crash when loading version 3 schematics | ShadowNinja |
2016-01-22 | Added a WorldEdit wand item that can be used to select areas with worldedit. | Joseph Pickard |
2016-01-05 | Fixed Issue #83 : upsidedown pyramid not working well | Sebastien Ponce |
2016-01-05 | Fix //stack2 not working (closes #94) | sfan5 |
2015-11-01 | Fix #93 (thanks @za267!) | Anthony Zhang |
2015-05-16 | Fix existence check trying to open files for writing | ShadowNinja |
2015-05-04 | Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node'... | sfan5 |
2015-03-12 | Load first node too with LuaJIT | est31 |
2015-02-01 | Cleanup and fixup | ShadowNinja |
2014-12-30 | Fix Lua function | ShadowNinja |
2014-12-29 | Fix crash when loading schematic in a LuaJIT build in recent Minetest version... | Anthony Zhang |
2014-12-29 | Fix some warnings. | Anthony Zhang |
2014-12-16 | Fix stack2 param | KodexKy |
2014-12-13 | Fix bug with loading old .we file formats, thanks to @Sokomine | sfan5 |
2014-10-24 | Clean up serialization | ShadowNinja |
2014-07-23 | Fix runtime error checking with lua* commands | ShadowNinja |
2014-07-22 | Add `sort_pos` to make code module independent. | Uberi |
2014-07-14 | Oops, fix //set. | Uberi |
2014-07-12 | Coding style updates. | Uberi |
2014-07-09 | CPS-ifying stack | Cy |
2014-07-09 | Slight optimization to //set | Cy |
2014-07-07 | Oops, fix `//set`. | Uberi |
2014-07-06 | Update `stack2` API documentation. | Uberi |
2014-07-06 | Documentation for `//stack2`, code style fixes, add author section to README. | Uberi |
2014-06-30 | Improved stacking | Cy |
2014-06-30 | Randomized set | Cy |
2013-12-24 | Mark the region with an entity cube. | Uberi |
2013-12-20 | Improve node inspector to show player axis, replace //scale with //stretch, w... | Uberi |
2013-12-16 | Improve worldedit.spiral and the WorldEdit GUI, | Uberi |
2013-12-15 | Fix worldedit.hollow_cylinder. | Uberi |
2013-12-10 | Version information is now available via the API. | Uberi |
2013-11-24 | Revert "Change compatibility notices." because we have 0.4.8 now | Sfan5 |
2013-10-01 | Change compatibility notices. | Uberi |
2013-08-28 | Add //about. | Uberi |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi |
2013-08-06 | Add version checker since so many people are confused about which version to ...1.0 | Anthony Zhang |
2013-08-01 | Final changes and version number bump. | Anthony Zhang |
2013-07-31 | New module loader properly halts when load-time error occurs in module. | Anthony Zhang |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for... | Anthony Zhang |
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and //cy... | Anthony Zhang |
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight change... | Anthony Zhang |
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,... | Anthony Zhang |
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder,... | Anthony Zhang |
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ... | Anthony Zhang |
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ... | Anthony Zhang |
2013-06-24 | Fix volume of spheres, domes, and their hollow variants. | Anthony Zhang |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s... | Anthony Zhang |
2013-06-22 | Super-speed a few primitives and visualization functions, including hollowsph... | Anthony Zhang |
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit primitiv... | Anthony Zhang |