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2017-08-31Fix small logic error in worldedit.cylindersfan5
2017-08-31Add //hollowcube and //cubesfan5
closes #143
2017-08-31Dual-based cylinderKyle
2017-01-02Make //fixlight work againsfan5
The dig-air-nodes method seems to have stopped working a few Minetest version ago
2016-12-10Move wand.lua to worldedit_commandssfan5
2016-12-10Disable wand tool on entitiessfan5
2016-10-13Merge remote-tracking branch 'tmp/hollowpyramid'sfan5
2016-07-04Move cuboidapi.lua to correct placesfan5
2016-01-23Fix crash when loading version 3 schematicsShadowNinja
2016-01-22Added a WorldEdit wand item that can be used to select areas with worldedit.Joseph Pickard
2016-01-05Fixed Issue #83 : upsidedown pyramid not working wellSebastien Ponce
2016-01-05Fix //stack2 not working (closes #94)sfan5
2015-11-01Fix #93 (thanks @za267!)Anthony Zhang
2015-09-13Added hollow pyramidsSebastien Ponce
2015-05-16Fix existence check trying to open files for writingShadowNinja
2015-05-04Fix crash (worldedit/manipulations.lua:526: attempt to call global ↵sfan5
'set_node' (a nil value))
2015-03-12Load first node too with LuaJITest31
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-02-01Cleanup and fixupShadowNinja
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
2014-12-30Fix Lua functionShadowNinja
2014-12-29Fix crash when loading schematic in a LuaJIT build in recent Minetest ↵Anthony Zhang
versions (thanks LazyJ & VanessaE!).
2014-12-29Fix some warnings.Anthony Zhang
2014-12-16Fix stack2 paramKodexKy
Fix stack2 amount count Fix stack2 sign recognition for y & z
2014-12-13Fix bug with loading old .we file formats, thanks to @Sokominesfan5
2014-10-24Clean up serializationShadowNinja
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style.
2014-07-23Fix runtime error checking with lua* commandsShadowNinja
2014-07-22Add `sort_pos` to make code module independent.Uberi
2014-07-14Oops, fix //set.Uberi
2014-07-12Coding style updates.Uberi
2014-07-09CPS-ifying stackCy
Continuation Passing Style lets me use minetest.after, so the server gets a chance to not hang in between every stack iteration. Could even set minetest.after(1000,nextone) if you want to see it extend once every second.
2014-07-09Slight optimization to //setCy
Just noticed I box the one type version in a list, to avoid testing whether it's the one type version, but have to test for that to decide whether to box it or not. Should shave like a whole 3ms from each //set command.
2014-07-07Oops, fix `//set`.Uberi
2014-07-06Update `stack2` API documentation.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-06-30Improved stackingCy
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
2014-06-30Randomized setCy
Can /set node node2 node3 and it will randomly choose between those three.
2013-12-24Mark the region with an entity cube.Uberi
2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, ↵Uberi
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-16Improve worldedit.spiral and the WorldEdit GUI,Uberi
2013-12-15Fix worldedit.hollow_cylinder.Uberi
2013-12-10Version information is now available via the API.Uberi
2013-11-24Revert "Change compatibility notices." because we have 0.4.8 nowSfan5
This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b.
2013-10-01Change compatibility notices.Uberi
2013-08-28Add //about.Uberi
2013-08-16Changes to support the latest schematic probability specification.Uberi
2013-08-06Add version checker since so many people are confused about which version to ↵1.0Anthony Zhang
use.
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31New module loader properly halts when load-time error occurs in module.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-29Support negative values to make upside-down domes and pyramids (slight ↵Anthony Zhang
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.