summaryrefslogtreecommitdiff
path: root/worldedit
AgeCommit message (Expand)Author
2016-01-05Fixed Issue #83 : upsidedown pyramid not working wellSebastien Ponce
2016-01-05Fix //stack2 not working (closes #94)sfan5
2015-11-01Fix #93 (thanks @za267!)Anthony Zhang
2015-05-16Fix existence check trying to open files for writingShadowNinja
2015-05-04Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node'...sfan5
2015-03-12Load first node too with LuaJITest31
2015-02-01Cleanup and fixupShadowNinja
2014-12-30Fix Lua functionShadowNinja
2014-12-29Fix crash when loading schematic in a LuaJIT build in recent Minetest version...Anthony Zhang
2014-12-29Fix some warnings.Anthony Zhang
2014-12-16Fix stack2 paramKodexKy
2014-12-13Fix bug with loading old .we file formats, thanks to @Sokominesfan5
2014-10-24Clean up serializationShadowNinja
2014-07-23Fix runtime error checking with lua* commandsShadowNinja
2014-07-22Add `sort_pos` to make code module independent.Uberi
2014-07-14Oops, fix //set.Uberi
2014-07-12Coding style updates.Uberi
2014-07-09CPS-ifying stackCy
2014-07-09Slight optimization to //setCy
2014-07-07Oops, fix `//set`.Uberi
2014-07-06Update `stack2` API documentation.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-06-30Improved stackingCy
2014-06-30Randomized setCy
2013-12-24Mark the region with an entity cube.Uberi
2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, w...Uberi
2013-12-16Improve worldedit.spiral and the WorldEdit GUI,Uberi
2013-12-15Fix worldedit.hollow_cylinder.Uberi
2013-12-10Version information is now available via the API.Uberi
2013-11-24Revert "Change compatibility notices." because we have 0.4.8 nowSfan5
2013-10-01Change compatibility notices.Uberi
2013-08-28Add //about.Uberi
2013-08-16Changes to support the latest schematic probability specification.Uberi
2013-08-06Add version checker since so many people are confused about which version to ...1.0Anthony Zhang
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31New module loader properly halts when load-time error occurs in module.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for...Anthony Zhang
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and //cy...Anthony Zhang
2013-07-29Support negative values to make upside-down domes and pyramids (slight change...Anthony Zhang
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos,...Anthony Zhang
2013-07-28Slight optimizations, and make //pyramid work properly again.Anthony Zhang
2013-07-27More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder,...Anthony Zhang
2013-07-21Super duper VoxelManipulator speedups to nearly every API function, and plus ...Anthony Zhang
2013-07-12Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ...Anthony Zhang
2013-06-24Fix volume of spheres, domes, and their hollow variants.Anthony Zhang
2013-06-23Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge s...Anthony Zhang
2013-06-22Super-speed a few primitives and visualization functions, including hollowsph...Anthony Zhang
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit primitiv...Anthony Zhang
2013-06-22Significant but highly experimental speed-ups for worldedit.set, replace, and...Anthony Zhang
2013-06-18Add `//scale <factor>` command (suggested by Jordach), fix transposition desc...Anthony Zhang