Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Make //fixlight work again | sfan5 | |
The dig-air-nodes method seems to have stopped working a few Minetest version ago | |||
2016-12-10 | Move wand.lua to worldedit_commands | sfan5 | |
2016-12-10 | Disable wand tool on entities | sfan5 | |
2016-10-13 | Merge remote-tracking branch 'tmp/hollowpyramid' | sfan5 | |
2016-07-04 | Move cuboidapi.lua to correct place | sfan5 | |
2016-01-23 | Fix crash when loading version 3 schematics | ShadowNinja | |
2016-01-22 | Added a WorldEdit wand item that can be used to select areas with worldedit. | Joseph Pickard | |
2016-01-05 | Fixed Issue #83 : upsidedown pyramid not working well | Sebastien Ponce | |
2016-01-05 | Fix //stack2 not working (closes #94) | sfan5 | |
2015-11-01 | Fix #93 (thanks @za267!) | Anthony Zhang | |
2015-09-13 | Added hollow pyramids | Sebastien Ponce | |
2015-05-16 | Fix existence check trying to open files for writing | ShadowNinja | |
2015-05-04 | Fix crash (worldedit/manipulations.lua:526: attempt to call global ↵ | sfan5 | |
'set_node' (a nil value)) | |||
2015-03-12 | Load first node too with LuaJIT | est31 | |
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded. | |||
2015-02-01 | Cleanup and fixup | ShadowNinja | |
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`. | |||
2014-12-30 | Fix Lua function | ShadowNinja | |
2014-12-29 | Fix crash when loading schematic in a LuaJIT build in recent Minetest ↵ | Anthony Zhang | |
versions (thanks LazyJ & VanessaE!). | |||
2014-12-29 | Fix some warnings. | Anthony Zhang | |
2014-12-16 | Fix stack2 param | KodexKy | |
Fix stack2 amount count Fix stack2 sign recognition for y & z | |||
2014-12-13 | Fix bug with loading old .we file formats, thanks to @Sokomine | sfan5 | |
2014-10-24 | Clean up serialization | ShadowNinja | |
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style. | |||
2014-07-23 | Fix runtime error checking with lua* commands | ShadowNinja | |
2014-07-22 | Add `sort_pos` to make code module independent. | Uberi | |
2014-07-14 | Oops, fix //set. | Uberi | |
2014-07-12 | Coding style updates. | Uberi | |
2014-07-09 | CPS-ifying stack | Cy | |
Continuation Passing Style lets me use minetest.after, so the server gets a chance to not hang in between every stack iteration. Could even set minetest.after(1000,nextone) if you want to see it extend once every second. | |||
2014-07-09 | Slight optimization to //set | Cy | |
Just noticed I box the one type version in a list, to avoid testing whether it's the one type version, but have to test for that to decide whether to box it or not. Should shave like a whole 3ms from each //set command. | |||
2014-07-07 | Oops, fix `//set`. | Uberi | |
2014-07-06 | Update `stack2` API documentation. | Uberi | |
2014-07-06 | Documentation for `//stack2`, code style fixes, add author section to README. | Uberi | |
2014-06-30 | Improved stacking | Cy | |
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases. | |||
2014-06-30 | Randomized set | Cy | |
Can /set node node2 node3 and it will randomly choose between those three. | |||
2013-12-24 | Mark the region with an entity cube. | Uberi | |
2013-12-20 | Improve node inspector to show player axis, replace //scale with //stretch, ↵ | Uberi | |
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. | |||
2013-12-16 | Improve worldedit.spiral and the WorldEdit GUI, | Uberi | |
2013-12-15 | Fix worldedit.hollow_cylinder. | Uberi | |
2013-12-10 | Version information is now available via the API. | Uberi | |
2013-11-24 | Revert "Change compatibility notices." because we have 0.4.8 now | Sfan5 | |
This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b. | |||
2013-10-01 | Change compatibility notices. | Uberi | |
2013-08-28 | Add //about. | Uberi | |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi | |
2013-08-06 | Add version checker since so many people are confused about which version to ↵1.0 | Anthony Zhang | |
use. | |||
2013-08-01 | Final changes and version number bump. | Anthony Zhang | |
2013-07-31 | New module loader properly halts when load-time error occurs in module. | Anthony Zhang | |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵ | Anthony Zhang | |
for markers to ensure area is emerged. | |||
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and ↵ | Anthony Zhang | |
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. | |||
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight ↵ | Anthony Zhang | |
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | |||
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in ↵ | Anthony Zhang | |
//fixedpos, //suppress, and //highlight. | |||
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang | |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵ | Anthony Zhang | |
//cylinder, better module loader, fix message in //volume. |