Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-01 | Cleanup and fixup | ShadowNinja | |
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`. | |||
2014-12-30 | Fix Lua function | ShadowNinja | |
2014-12-29 | Fix crash when loading schematic in a LuaJIT build in recent Minetest ↵ | Anthony Zhang | |
versions (thanks LazyJ & VanessaE!). | |||
2014-12-29 | Fix some warnings. | Anthony Zhang | |
2014-12-16 | Fix stack2 param | KodexKy | |
Fix stack2 amount count Fix stack2 sign recognition for y & z | |||
2014-12-13 | Fix bug with loading old .we file formats, thanks to @Sokomine | sfan5 | |
2014-10-24 | Clean up serialization | ShadowNinja | |
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style. | |||
2014-07-23 | Fix runtime error checking with lua* commands | ShadowNinja | |
2014-07-22 | Add `sort_pos` to make code module independent. | Uberi | |
2014-07-14 | Oops, fix //set. | Uberi | |
2014-07-12 | Coding style updates. | Uberi | |
2014-07-09 | CPS-ifying stack | Cy | |
Continuation Passing Style lets me use minetest.after, so the server gets a chance to not hang in between every stack iteration. Could even set minetest.after(1000,nextone) if you want to see it extend once every second. | |||
2014-07-09 | Slight optimization to //set | Cy | |
Just noticed I box the one type version in a list, to avoid testing whether it's the one type version, but have to test for that to decide whether to box it or not. Should shave like a whole 3ms from each //set command. | |||
2014-07-07 | Oops, fix `//set`. | Uberi | |
2014-07-06 | Update `stack2` API documentation. | Uberi | |
2014-07-06 | Documentation for `//stack2`, code style fixes, add author section to README. | Uberi | |
2014-06-30 | Improved stacking | Cy | |
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases. | |||
2014-06-30 | Randomized set | Cy | |
Can /set node node2 node3 and it will randomly choose between those three. | |||
2013-12-24 | Mark the region with an entity cube. | Uberi | |
2013-12-20 | Improve node inspector to show player axis, replace //scale with //stretch, ↵ | Uberi | |
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. | |||
2013-12-16 | Improve worldedit.spiral and the WorldEdit GUI, | Uberi | |
2013-12-15 | Fix worldedit.hollow_cylinder. | Uberi | |
2013-12-10 | Version information is now available via the API. | Uberi | |
2013-11-24 | Revert "Change compatibility notices." because we have 0.4.8 now | Sfan5 | |
This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b. | |||
2013-10-01 | Change compatibility notices. | Uberi | |
2013-08-28 | Add //about. | Uberi | |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi | |
2013-08-06 | Add version checker since so many people are confused about which version to ↵1.0 | Anthony Zhang | |
use. | |||
2013-08-01 | Final changes and version number bump. | Anthony Zhang | |
2013-07-31 | New module loader properly halts when load-time error occurs in module. | Anthony Zhang | |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵ | Anthony Zhang | |
for markers to ensure area is emerged. | |||
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and ↵ | Anthony Zhang | |
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. | |||
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight ↵ | Anthony Zhang | |
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | |||
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in ↵ | Anthony Zhang | |
//fixedpos, //suppress, and //highlight. | |||
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang | |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵ | Anthony Zhang | |
//cylinder, better module loader, fix message in //volume. | |||
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ↵ | Anthony Zhang | |
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. | |||
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵ | Anthony Zhang | |
Faster //set, //cylinder, etc., but plenty of room for improvements still. | |||
2013-06-24 | Fix volume of spheres, domes, and their hollow variants. | Anthony Zhang | |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵ | Anthony Zhang | |
speed boost to worldedit.hollow_cylinder, fix some bugs. | |||
2013-06-22 | Super-speed a few primitives and visualization functions, including ↵ | Anthony Zhang | |
hollowsphere, sphere, hollowdome, dome, and suppress. | |||
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit ↵ | Anthony Zhang | |
primitives relative to position 1. | |||
2013-06-22 | Significant but highly experimental speed-ups for worldedit.set, replace, ↵ | Anthony Zhang | |
and scale, plus preparation for more. | |||
2013-06-18 | Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵ | Anthony Zhang | |
description in docs. | |||
2013-05-30 | Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). | Anthony Zhang | |
2013-05-30 | Block queue doesn't lag anymore on slow operations like digging and placing ↵ | Anthony Zhang | |
nodes, better and more efficient //fixlight. | |||
2013-05-18 | Fix the //move command (WorldEdit API is unaffected). | Anthony Zhang | |
2013-04-29 | Fix deserialization for real this time. | Anthony Zhang | |
2013-04-28 | Fix loading of schematics containing chests that had empty slots. | Anthony Zhang | |
2013-04-28 | Add Block Queue | Sfan5 | |