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path: root/worldedit_commands/init.lua
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2017-09-12Fix assignment to undeclared global "sign" @ worldedit_commands/init.lua:791sfan5
2017-09-12Fix invalid node error message of //set and //mixsfan5
2017-09-05Allow to bulk-set param2 of regions (#144)Wuzzy
2017-08-31Improve node name normalizationsfan5
2017-08-31Add //hollowcube and //cubesfan5
closes #143
2017-08-31Dual-based cylinderKyle
2017-05-21Add logging for //lua and //luatransformshivajiva101
2017-05-13Remove useless privilege checkssfan5
This is covered by the privs = {...},
2017-01-31Fix "safe region" functionality errornously rejecting pos1-only commands ↵sfan5
(e.g. //sphere)
2017-01-26Show light level a node receives with //inspect, fixes #128sfan5
2017-01-03Show light level with //inspectsfan5
2017-01-01Add //help command (fixes #123)sfan5
2016-12-10Move wand.lua to worldedit_commandssfan5
2016-10-13Merge remote-tracking branch 'tmp/hollowpyramid'sfan5
2016-10-12Fix //spiral requiring a selected region despite using only pos1sfan5
2016-08-05Fix exiting mtschemprob entry dialog with ESCsfan5
2016-07-03Fix several typosDaniel Sosa
2016-07-03refactor code for mantainability and reusability. Start of chat command ↵Daniel Sosa
refactor. Implement /outset.
2016-07-03Add outset, inset, shift and initial draft of expandDaniel Sosa
2016-03-23Add //drainsfan5
2015-09-13Added hollow pyramidsSebastien Ponce
2015-06-01Allow more characters in file namesShadowNinja
2015-06-01Localize mkdir helperShadowNinja
2015-05-16Fix leaking {safe,check}_regionShadowNinja
2015-05-16Use minetest.mkdir when availableShadowNinja
2015-02-20Add //deleteblocks commandest31
2015-02-01Cleanup and fixupShadowNinja
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
2014-12-29Fix some warnings.Anthony Zhang
2014-12-16Fix stack2 paramKodexKy
Fix stack2 amount count Fix stack2 sign recognition for y & z
2014-10-25Revert "Use "we-" prefix for commands"sfan5
This is currently being discussed, see #62. This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326.
2014-10-24Merge pull request #61 from ShadowNinja/cleanup-serializationAnthony Zhang
Clean up serialization
2014-10-24Clean up serializationShadowNinja
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style.
2014-10-24Use "we-" prefix for commandsShadowNinja
2014-08-15Fix #57 (thanks Zeno-!).Uberi
2014-07-18Fix //mix and improve normalize_nodename.Uberi
2014-07-18Rename the randomized //set to //mix, style update, document changes.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-06-30Improved stackingCy
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
2014-06-30Randomized setCy
Can /set node node2 node3 and it will randomly choose between those three.
2014-03-15Fix region checking (thanks PenguinDad).Uberi
2014-03-12Implement full size checking for every possible command.Uberi
2014-03-10Add warning for really huge regions.Uberi
2014-01-21Make /lua and /luatransform administrator-onlyShadowNinja
2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, ↵Uberi
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-18Include WorldEdit GUI in the documentation, improve privilege handling, ↵Uberi
simplify main dialog.
2013-12-12Refine GUI.Uberi
2013-12-10Version information is now available via the API.Uberi
2013-08-28Add //about.Uberi
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.