summaryrefslogtreecommitdiff
path: root/worldedit_commands
AgeCommit message (Collapse)Author
2014-12-16Fix stack2 paramKodexKy
Fix stack2 amount count Fix stack2 sign recognition for y & z
2014-10-25Revert "Use "we-" prefix for commands"sfan5
This is currently being discussed, see #62. This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326.
2014-10-24Merge pull request #61 from ShadowNinja/cleanup-serializationAnthony Zhang
Clean up serialization
2014-10-24Clean up serializationShadowNinja
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style.
2014-10-24Use "we-" prefix for commandsShadowNinja
2014-08-15Fix #57 (thanks Zeno-!).Uberi
2014-07-18Fix //mix and improve normalize_nodename.Uberi
2014-07-18Rename the randomized //set to //mix, style update, document changes.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-06-30Improved stackingCy
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
2014-06-30Randomized setCy
Can /set node node2 node3 and it will randomly choose between those three.
2014-04-19Fix safe region functionality (thanks ChaosWormz).Uberi
2014-03-15Fix region checking (thanks PenguinDad).Uberi
2014-03-12Implement full size checking for every possible command.Uberi
2014-03-10Add warning for really huge regions.Uberi
2014-01-21Make /lua and /luatransform administrator-onlyShadowNinja
2013-12-24Mark the region with an entity cube.Uberi
2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, ↵Uberi
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-18Include WorldEdit GUI in the documentation, improve privilege handling, ↵Uberi
simplify main dialog.
2013-12-12Refine GUI.Uberi
2013-12-10Version information is now available via the API.Uberi
2013-08-28Add //about.Uberi
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-29Support negative values to make upside-down domes and pyramids (slight ↵Anthony Zhang
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in ↵Anthony Zhang
//fixedpos, //suppress, and //highlight.
2013-07-28Add //fixedpos command and document it.Anthony Zhang
2013-07-27More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵Anthony Zhang
//cylinder, better module loader, fix message in //volume.
2013-07-21Add the node inspector, a tool for finding information about nodes. ↵Anthony Zhang
Configurable via the //inspect command.
2013-06-24Support aliases in node name resolution. For example, `//set mapgen_dirt`. ↵Anthony Zhang
Technique outlined by kharl in IRC.
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit ↵Anthony Zhang
primitives relative to position 1.
2013-06-22Add initial support for Minetest schematic APISfan5
Thanks to kwolekr for the code
2013-06-18Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵Anthony Zhang
description in docs.
2013-06-12Support descriptions and partial node names in chat commands (e.g., `//set ↵Anthony Zhang
blue lightstone`, `//replace piston_normal_off bronze block`).
2013-06-02Fix //rotate for real this time.Anthony Zhang
2013-05-30Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).Anthony Zhang
2013-05-20Fix //move againSfan5
2013-05-18Fix the //move command (WorldEdit API is unaffected).Anthony Zhang
2013-05-15Make chat messages consistent.Anthony Zhang
2013-05-15Add //unmark chat command, fix position setting not being reset by //reset.Anthony Zhang
2013-04-28Add Block QueueSfan5
2013-04-27New commands //hollowdome and //dome, as well as new API functions ↵Anthony Zhang
worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27Avoid prepending "Server -!- " to WorldEdit messages.Anthony Zhang
2013-03-20//metasave and //metaload are now superceded by //save and //load's new ↵Anthony Zhang
functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-02-16Use rounding rather than flooring for more intuitive player position setting.Anthony Zhang
2013-01-14Require `server` priv for Lua commands.Anthony Zhang
2013-01-12Replace //homogenize with //replaceinverse (//homogenize x is equivalent to ↵Anthony Zhang
//replaceinverse air x), add documentation for it.
2013-01-12Add //homogenize, //lua, and //luatransform commands, as well as their ↵Anthony Zhang
documentation.
2013-01-12New command: //orient, that rotates oriented nodes such as furnaces around ↵Anthony Zhang
the Y-axis by a specified angle.