summaryrefslogtreecommitdiff
path: root/worldedit_commands
AgeCommit message (Collapse)Author
2015-06-01Allow more characters in file namesShadowNinja
2015-06-01Localize mkdir helperShadowNinja
2015-05-16Fix leaking {safe,check}_regionShadowNinja
2015-05-16Use minetest.mkdir when availableShadowNinja
2015-02-20Add //deleteblocks commandest31
2015-02-01Cleanup and fixupShadowNinja
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
2014-12-29Fix some warnings.Anthony Zhang
2014-12-16Fix stack2 paramKodexKy
Fix stack2 amount count Fix stack2 sign recognition for y & z
2014-10-25Revert "Use "we-" prefix for commands"sfan5
This is currently being discussed, see #62. This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326.
2014-10-24Merge pull request #61 from ShadowNinja/cleanup-serializationAnthony Zhang
Clean up serialization
2014-10-24Clean up serializationShadowNinja
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style.
2014-10-24Use "we-" prefix for commandsShadowNinja
2014-08-15Fix #57 (thanks Zeno-!).Uberi
2014-07-18Fix //mix and improve normalize_nodename.Uberi
2014-07-18Rename the randomized //set to //mix, style update, document changes.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-06-30Improved stackingCy
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
2014-06-30Randomized setCy
Can /set node node2 node3 and it will randomly choose between those three.
2014-04-19Fix safe region functionality (thanks ChaosWormz).Uberi
2014-03-15Fix region checking (thanks PenguinDad).Uberi
2014-03-12Implement full size checking for every possible command.Uberi
2014-03-10Add warning for really huge regions.Uberi
2014-01-21Make /lua and /luatransform administrator-onlyShadowNinja
2013-12-24Mark the region with an entity cube.Uberi
2013-12-20Improve node inspector to show player axis, replace //scale with //stretch, ↵Uberi
which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-18Include WorldEdit GUI in the documentation, improve privilege handling, ↵Uberi
simplify main dialog.
2013-12-12Refine GUI.Uberi
2013-12-10Version information is now available via the API.Uberi
2013-08-28Add //about.Uberi
2013-08-01Final changes and version number bump.Anthony Zhang
2013-07-31Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵Anthony Zhang
for markers to ensure area is emerged.
2013-07-31//pyramid works along any axis and backwards. Working //clearobjects and ↵Anthony Zhang
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-29Support negative values to make upside-down domes and pyramids (slight ↵Anthony Zhang
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-28Fix bugs in visualization API and make it ore robust. Fix bugs in ↵Anthony Zhang
//fixedpos, //suppress, and //highlight.
2013-07-28Add //fixedpos command and document it.Anthony Zhang
2013-07-27More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵Anthony Zhang
//cylinder, better module loader, fix message in //volume.
2013-07-21Add the node inspector, a tool for finding information about nodes. ↵Anthony Zhang
Configurable via the //inspect command.
2013-06-24Support aliases in node name resolution. For example, `//set mapgen_dirt`. ↵Anthony Zhang
Technique outlined by kharl in IRC.
2013-06-22Clarify the documentation regarding the the positioning of WorldEdit ↵Anthony Zhang
primitives relative to position 1.
2013-06-22Add initial support for Minetest schematic APISfan5
Thanks to kwolekr for the code
2013-06-18Add `//scale <factor>` command (suggested by Jordach), fix transposition ↵Anthony Zhang
description in docs.
2013-06-12Support descriptions and partial node names in chat commands (e.g., `//set ↵Anthony Zhang
blue lightstone`, `//replace piston_normal_off bronze block`).
2013-06-02Fix //rotate for real this time.Anthony Zhang
2013-05-30Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).Anthony Zhang
2013-05-20Fix //move againSfan5
2013-05-18Fix the //move command (WorldEdit API is unaffected).Anthony Zhang
2013-05-15Make chat messages consistent.Anthony Zhang
2013-05-15Add //unmark chat command, fix position setting not being reset by //reset.Anthony Zhang
2013-04-28Add Block QueueSfan5
2013-04-27New commands //hollowdome and //dome, as well as new API functions ↵Anthony Zhang
worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.