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2017-01-01Add //help command (fixes #123)sfan5
2016-12-21Handle failure of minetest.add_entity()sfan5
(see minetest/minetest#4923)
2016-12-10Don't mark or load areas into memory when they are over a certain size, ↵sfan5
fixes #97
2016-12-10Move wand.lua to worldedit_commandssfan5
2016-10-13Merge remote-tracking branch 'tmp/hollowpyramid'sfan5
2016-10-12Fix //spiral requiring a selected region despite using only pos1sfan5
2016-10-12Fix blowing up TNT near worldedit markerssfan5
2016-08-05Fix exiting mtschemprob entry dialog with ESCsfan5
2016-07-04Move cuboidapi.lua to correct placesfan5
2016-07-04Add completion chat message to //expand and //contractsfan5
2016-07-04Fix //shift with absolute axis (x/y/z)sfan5
2016-07-03Modify outset and inset to accept both hv and vh combinations. Update ↵Daniel Sosa
documentation accordingly.
2016-07-03Implement some safety mechanismsDaniel Sosa
2016-07-03Reimplement /expand and /contract to conform to WE standardsDaniel Sosa
2016-07-03Fix /outset and /inset to conform to WE standardsDaniel Sosa
2016-07-03Remove some debug codeDaniel Sosa
2016-07-03Fix /shift command to conform to worldedit command standardDaniel Sosa
2016-07-03Fix a crash that happened when trying to shift the cuboid using relative ↵Daniel Sosa
direction while looking straight up or down
2016-07-03Fix several typosDaniel Sosa
2016-07-03Implement /expand and /contractDaniel Sosa
2016-07-03Implement /inset and /shiftDaniel Sosa
2016-07-03refactor code for mantainability and reusability. Start of chat command ↵Daniel Sosa
refactor. Implement /outset.
2016-07-03Reimplement inset/outset to make use of new marker functionsDaniel Sosa
2016-07-03Reimplement /shift to make use of new marker functionsDaniel Sosa
2016-07-03Finish /expand implementation. Add /contract command.Daniel Sosa
2016-07-03Fix faulty regex in expand. Add relative direction decoding.Daniel Sosa
2016-07-03Major progress and simplification in /expand functionDaniel Sosa
2016-07-03Add common functions to move and update the markersDaniel Sosa
2016-07-03Add outset, inset, shift and initial draft of expandDaniel Sosa
2016-03-23Add //drainsfan5
2015-09-13Added hollow pyramidsSebastien Ponce
2015-06-01Allow more characters in file namesShadowNinja
2015-06-01Localize mkdir helperShadowNinja
2015-05-16Fix leaking {safe,check}_regionShadowNinja
2015-05-16Use minetest.mkdir when availableShadowNinja
2015-02-20Add //deleteblocks commandest31
2015-02-01Cleanup and fixupShadowNinja
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
2014-12-29Fix some warnings.Anthony Zhang
2014-12-16Fix stack2 paramKodexKy
Fix stack2 amount count Fix stack2 sign recognition for y & z
2014-10-25Revert "Use "we-" prefix for commands"sfan5
This is currently being discussed, see #62. This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326.
2014-10-24Merge pull request #61 from ShadowNinja/cleanup-serializationAnthony Zhang
Clean up serialization
2014-10-24Clean up serializationShadowNinja
* Adds a header to serialized data (to make version checking sane). * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`. * Optimizes `worldedit.deserialize` by only deserializing the data once. * Makes some fields optional. * Cleans up the comments and a little of the code style.
2014-10-24Use "we-" prefix for commandsShadowNinja
2014-08-15Fix #57 (thanks Zeno-!).Uberi
2014-07-18Fix //mix and improve normalize_nodename.Uberi
2014-07-18Rename the randomized //set to //mix, style update, document changes.Uberi
2014-07-06Documentation for `//stack2`, code style fixes, add author section to README.Uberi
2014-06-30Improved stackingCy
This stack / copy uses a direction vector, so it's not limited to only along the X/Y/Z axis, and can go diagonally. This enables things like building staircases.
2014-06-30Randomized setCy
Can /set node node2 node3 and it will randomly choose between those three.
2014-04-19Fix safe region functionality (thanks ChaosWormz).Uberi