From 21f768be1401a920d687c611ee59a7140e625701 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Fri, 13 Jul 2012 21:50:37 -0400 Subject: Rename README to show markdown properly. --- README.md | 112 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ README.txt | 112 ------------------------------------------------------------- 2 files changed, 112 insertions(+), 112 deletions(-) create mode 100644 README.md delete mode 100644 README.txt diff --git a/README.md b/README.md new file mode 100644 index 0000000..0e58e6f --- /dev/null +++ b/README.md @@ -0,0 +1,112 @@ +WorldEdit v1.0 for MineTest 0.4 +=============================== +In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more. + +For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums. + +Usage +----- +WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key. + +WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant worldedit`. This privelege can later be removed using the following chat command: `/revoke worldedit`. + +For in-game information about these commands, type `/help ` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region. + +Commands +-------- + +### //pos1 + +Set WorldEdit region position 1 to the player's location. + + //pos1 + +### //pos2 + +Set WorldEdit region position 2 to the player's location. + + //pos2 + +### //p set/get + +Set WorldEdit region by punching two nodes, or display the current WorldEdit region. + + //p set + //p get + +### //volume + +Display the volume of the current WorldEdit region. + + //volume + +### //set + +Set the current WorldEdit region to . + + //set dirt + //set default:glass + //set mesecons:mesecon + +### //replace + +Replace all instances of with in the current WorldEdit region. + + //replace cobble stone + //replace default:steelblock glass + //replace dirt flowers:flower_waterlily + //replace flowers:flower_rose flowers:flower_tulip + +### //copy x/y/z + +Copy the current WorldEdit region along the x/y/z axis by nodes. + + //copy x 15 + //copy y -7 + //copy z +4 + +### //move x/y/z + +Move the current WorldEdit region along the x/y/z axis by nodes. + + //move x 15 + //move y -7 + //move z +4 + +### //stack x/y/z + +Stack the current WorldEdit region along the x/y/z axis times. + + //stack x 3 + //stack y -1 + //stack z +5 + +### //dig + +Dig the current WorldEdit region. + + //dig + +### //save + +Save the current WorldEdit region to "(world folder)/schems/.we". + + //save some random filename + //save huge_base + +### //load + +Load nodes from "(world folder)/schems/.we" with position 1 of the current WorldEdit region as the origin. + + //load some random filename + //load huge_base + +License +------- +Copyright 2012 sfan5 and Anthony Zhang (Temperest) + +This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html). + +Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way. + +Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed. \ No newline at end of file diff --git a/README.txt b/README.txt deleted file mode 100644 index 0e58e6f..0000000 --- a/README.txt +++ /dev/null @@ -1,112 +0,0 @@ -WorldEdit v1.0 for MineTest 0.4 -=============================== -In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more. - -For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums. - -Usage ------ -WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key. - -WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant worldedit`. This privelege can later be removed using the following chat command: `/revoke worldedit`. - -For in-game information about these commands, type `/help ` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region. - -Commands --------- - -### //pos1 - -Set WorldEdit region position 1 to the player's location. - - //pos1 - -### //pos2 - -Set WorldEdit region position 2 to the player's location. - - //pos2 - -### //p set/get - -Set WorldEdit region by punching two nodes, or display the current WorldEdit region. - - //p set - //p get - -### //volume - -Display the volume of the current WorldEdit region. - - //volume - -### //set - -Set the current WorldEdit region to . - - //set dirt - //set default:glass - //set mesecons:mesecon - -### //replace - -Replace all instances of with in the current WorldEdit region. - - //replace cobble stone - //replace default:steelblock glass - //replace dirt flowers:flower_waterlily - //replace flowers:flower_rose flowers:flower_tulip - -### //copy x/y/z - -Copy the current WorldEdit region along the x/y/z axis by nodes. - - //copy x 15 - //copy y -7 - //copy z +4 - -### //move x/y/z - -Move the current WorldEdit region along the x/y/z axis by nodes. - - //move x 15 - //move y -7 - //move z +4 - -### //stack x/y/z - -Stack the current WorldEdit region along the x/y/z axis times. - - //stack x 3 - //stack y -1 - //stack z +5 - -### //dig - -Dig the current WorldEdit region. - - //dig - -### //save - -Save the current WorldEdit region to "(world folder)/schems/.we". - - //save some random filename - //save huge_base - -### //load - -Load nodes from "(world folder)/schems/.we" with position 1 of the current WorldEdit region as the origin. - - //load some random filename - //load huge_base - -License -------- -Copyright 2012 sfan5 and Anthony Zhang (Temperest) - -This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html). - -Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way. - -Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed. \ No newline at end of file -- cgit v1.2.3