From 1024eace6f342a340ef84583b2c0c97d657ad326 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Fri, 24 Oct 2014 15:27:41 -0400 Subject: Use "we-" prefix for commands --- Chat Commands.md | 390 ++++++++++++++++++++++++++++--------------------------- 1 file changed, 196 insertions(+), 194 deletions(-) (limited to 'Chat Commands.md') diff --git a/Chat Commands.md b/Chat Commands.md index 07bcfd6..590856e 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -2,375 +2,377 @@ Chat Commands ------------- For more information, see the [README](README.md). -Many commands also have shorter names that can be typed faster. For example, if we wanted to use `//move ? 5`, we could instead type `//m ? 5`. All shortened names are listed below: - -| Short Name | Original Name | -|:-----------|:-------------------| -| `//i` | `//inspect` | -| `//rst` | `//reset` | -| `//mk` | `//mark` | -| `//umk` | `//unmark` | -| `//1` | `//pos1` | -| `//2` | `//pos2` | -| `//fp` | `//fixedpos` | -| `//v` | `//volume` | -| `//s` | `//set` | -| `//r` | `//replace` | -| `//ri` | `//replaceinverse` | -| `//hspr` | `//hollowsphere` | -| `//spr` | `//sphere` | -| `//hdo` | `//hollowdome` | -| `//do` | `//dome` | -| `//hcyl` | `//hollowcylinder` | - -### `//about` +Many commands also have shorter names that can be typed faster. For example, +if we wanted to use `/we-move ? 5`, we could instead type `/m ? 5`. +All shortened names are listed below: + +| Short Name | Original Name | +|:-----------|:--------------------| +| `i` | `we-inspect` | +| `rst` | `we-reset` | +| `mk` | `we-mark` | +| `umk` | `we-unmark` | +| `1` | `we-pos1` | +| `2` | `we-pos2` | +| `fp` | `we-fixedpos` | +| `v` | `we-volume` | +| `s` | `we-set` | +| `r` | `we-replace` | +| `ri` | `we-replaceinverse` | +| `hspr` | `we-hollowsphere` | +| `spr` | `we-sphere` | +| `hdo` | `we-hollowdome` | +| `do` | `we-dome` | +| `hcyl` | `we-hollowcylinder` | + +### `/we-about` Get information about the mod. - //about + /we-about -### `//inspect on/off/1/0/true/false/yes/no/enable/disable/` +### `/we-inspect on/off/1/0/true/false/yes/no/enable/disable/` Enable or disable node inspection. - //inspect on - //inspect off - //inspect 1 - //inspect 0 - //inspect true - //inspect false - //inspect yes - //inspect no - //inspect enable - //inspect disable - //inspect + /we-inspect on + /we-inspect off + /we-inspect 1 + /we-inspect 0 + /we-inspect true + /we-inspect false + /we-inspect yes + /we-inspect no + /we-inspect enable + /we-inspect disable + /we-inspect -### `//reset` +### `/we-reset` Reset the region so that it is empty. - //reset + /we-reset -### `//mark` +### `/we-mark` Show markers at the region positions. - //mark + /we-mark -### `//unmark` +### `/we-unmark` Hide markers if currently shown. - //unmark + /we-unmark -### `//pos1` +### `/we-pos1` Set WorldEdit region position 1 to the player's location. - //pos1 + /we-pos1 -### `//pos2` +### `/we-pos2` Set WorldEdit region position 2 to the player's location. - //pos2 + /we-pos2 -### `//p set/set1/set2/get` +### `/we-p set/set1/set2/get` Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region. - //p set - //p set1 - //p set2 - //p get + /we-p set + /we-p set1 + /we-p set2 + /we-p get -### `//fixedpos set1 x y z` +### `/we-fixedpos set1 x y z` Set a WorldEdit region position to the position at (``, ``, ``). - //fixedpos set1 0 0 0 - //fixedpos set1 -30 5 28 - //fixedpos set2 1004 -200 432 + /we-fixedpos set1 0 0 0 + /we-fixedpos set1 -30 5 28 + /we-fixedpos set2 1004 -200 432 -### `//volume` +### `/we-volume` Display the volume of the current WorldEdit region. - //volume + /we-volume -### `//set ` +### `/we-set ` Set the current WorldEdit region to ``. - //set air - //set cactus - //set Blue Lightstone - //set dirt with grass + /we-set air + /we-set cactus + /we-set Blue Lightstone + /we-set dirt with grass -### `//mix ...` +### `/we-mix ...` Fill the current WorldEdit region with a random mix of ``, `...`. - //mix air - //mix cactus stone glass sandstone - //mix Bronze - //mix default:cobble air + /we-mix air + /we-mix cactus stone glass sandstone + /we-mix Bronze + /we-mix default:cobble air -### `//replace ` +### `/we-replace ` Replace all instances of `` with `` in the current WorldEdit region. - //replace Cobblestone air - //replace lightstone_blue glass - //replace dirt Bronze Block - //replace mesecons:wire_00000000_off flowers:flower_tulip + /we-replace Cobblestone air + /we-replace lightstone_blue glass + /we-replace dirt Bronze Block + /we-replace mesecons:wire_00000000_off flowers:flower_tulip -### `//replaceinverse ` +### `/we-replaceinverse ` Replace all nodes other than `` with `` in the current WorldEdit region. - //replaceinverse Cobblestone air - //replaceinverse flowers:flower_waterlily glass - //replaceinverse dirt Bronze Block - //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip + /we-replaceinverse Cobblestone air + /we-replaceinverse flowers:flower_waterlily glass + /we-replaceinverse dirt Bronze Block + /we-replaceinverse mesecons:wire_00000000_off flowers:flower_tulip -### `//hollowsphere ` +### `/we-hollowsphere ` Add hollow sphere centered at WorldEdit position 1 with radius ``, composed of ``. - //hollowsphere 5 Diamond Block - //hollowsphere 12 glass - //hollowsphere 17 mesecons:wire_00000000_off + /we-hollowsphere 5 Diamond Block + /we-hollowsphere 12 glass + /we-hollowsphere 17 mesecons:wire_00000000_off -### `//sphere ` +### `/we-sphere ` Add sphere centered at WorldEdit position 1 with radius ``, composed of ``. - //sphere 5 Diamond Block - //sphere 12 glass - //sphere 17 mesecons:wire_00000000_off + /we-sphere 5 Diamond Block + /we-sphere 12 glass + /we-sphere 17 mesecons:wire_00000000_off -### `//hollowdome ` +### `/we-hollowdome ` Add hollow dome centered at WorldEdit position 1 with radius ``, composed of ``. - //hollowdome 5 Diamond Block - //hollowdome -12 glass - //hollowdome 17 mesecons:wire_00000000_off + /we-hollowdome 5 Diamond Block + /we-hollowdome -12 glass + /we-hollowdome 17 mesecons:wire_00000000_off -### `//dome ` +### `/we-dome ` Add dome centered at WorldEdit position 1 with radius ``, composed of ``. - //dome 5 Diamond Block - //dome -12 glass - //dome 17 mesecons:wire_00000000_off + /we-dome 5 Diamond Block + /we-dome -12 glass + /we-dome 17 mesecons:wire_00000000_off -### `//hollowcylinder x/y/z/? ` +### `/we-hollowcylinder x/y/z/? ` Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. - //hollowcylinder x +5 8 Bronze Block - //hollowcylinder y 28 10 glass - //hollowcylinder z -12 3 mesecons:wire_00000000_off - //hollowcylinder ? 2 4 default:stone + /we-hollowcylinder x +5 8 Bronze Block + /we-hollowcylinder y 28 10 glass + /we-hollowcylinder z -12 3 mesecons:wire_00000000_off + /we-hollowcylinder ? 2 4 default:stone -### `//cylinder x/y/z/? ` +### `/we-cylinder x/y/z/? ` Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. - //cylinder x +5 8 Bronze Block - //cylinder y 28 10 glass - //cylinder z -12 3 mesecons:wire_00000000_off - //cylinder ? 2 4 default:stone + /we-cylinder x +5 8 Bronze Block + /we-cylinder y 28 10 glass + /we-cylinder z -12 3 mesecons:wire_00000000_off + /we-cylinder ? 2 4 default:stone -### `//pyramid x/y/z? ` +### `/we-pyramid x/y/z? ` Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height ``, composed of ``. - //pyramid x 8 Diamond Block - //pyramid y -5 glass - //pyramid z 2 mesecons:wire_00000000_off - //pyramid ? 12 mesecons:wire_00000000_off + /we-pyramid x 8 Diamond Block + /we-pyramid y -5 glass + /we-pyramid z 2 mesecons:wire_00000000_off + /we-pyramid ? 12 mesecons:wire_00000000_off -### `//spiral ` +### `/we-spiral ` Add spiral centered at WorldEdit position 1 with side length ``, height ``, space between walls ``, composed of ``. - //spiral 20 5 3 Diamond Block - //spiral 5 2 1 glass - //spiral 7 1 5 mesecons:wire_00000000_off + /we-spiral 20 5 3 Diamond Block + /we-spiral 5 2 1 glass + /we-spiral 7 1 5 mesecons:wire_00000000_off -### `//copy x/y/z/? ` +### `/we-copy x/y/z/? ` Copy the current WorldEdit region along the x/y/z/? axis by `` nodes. - //copy x 15 - //copy y -7 - //copy z +4 - //copy ? 8 + /we-copy x 15 + /we-copy y -7 + /we-copy z +4 + /we-copy ? 8 -### `//move x/y/z/? ` +### `/we-move x/y/z/? ` Move the current WorldEdit positions and region along the x/y/z/? axis by `` nodes. - //move x 15 - //move y -7 - //move z +4 - //move ? -1 + /we-move x 15 + /we-move y -7 + /we-move z +4 + /we-move ? -1 -### `//stack x/y/z/? ` +### `/we-stack x/y/z/? ` Stack the current WorldEdit region along the x/y/z/? axis `` times. - //stack x 3 - //stack y -1 - //stack z +5 - //stack ? 12 + /we-stack x 3 + /we-stack y -1 + /we-stack z +5 + /we-stack ? 12 -### `//stack2 ` +### `/we-stack2 ` Stack the current WorldEdit region `` times by offset ``, ``, ``. - //stack2 5 3 8 2 - //stack2 1 -1 -1 -1 + /we-stack2 5 3 8 2 + /we-stack2 1 -1 -1 -1 -### `//scale ` +### `/we-scale ` Scale the current WorldEdit positions and region by a factor of positive integer `` with position 1 as the origin. - //scale 2 - //scale 1 - //scale 10 + /we-scale 2 + /we-scale 1 + /we-scale 10 -### `//transpose x/y/z/? x/y/z/?` +### `/we-transpose x/y/z/? x/y/z/?` Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes. - //transpose x y - //transpose x z - //transpose y z - //transpose ? y + /we-transpose x y + /we-transpose x z + /we-transpose y z + /we-transpose ? y -### `//flip x/y/z/?` +### `/we-flip x/y/z/?` Flip the current WorldEdit region along the x/y/z/? axis. - //flip x - //flip y - //flip z - //flip ? + /we-flip x + /we-flip y + /we-flip z + /we-flip ? -### `//rotate x/y/z/? ` +### `/we-rotate x/y/z/? ` Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `` (90 degree increment). - //rotate x 90 - //rotate y 180 - //rotate z 270 - //rotate ? -90 + /we-rotate x 90 + /we-rotate y 180 + /we-rotate z 270 + /we-rotate ? -90 -### `//orient ` +### `/we-orient ` Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `` (90 degree increment) - //orient 90 - //orient 180 - //orient 270 - //orient -90 + /we-orient 90 + /we-orient 180 + /we-orient 270 + /we-orient -90 -### `//fixlight` +### `/we-fixlight` Fixes the lighting in the current WorldEdit region. - //fixlight + /we-fixlight -### `//hide` +### `/we-hide` Hide all nodes in the current WorldEdit region non-destructively. - //hide + /we-hide -### `//suppress ` +### `/we-suppress ` Suppress all in the current WorldEdit region non-destructively. - //suppress Diamond Block - //suppress glass - //suppress mesecons:wire_00000000_off + /we-suppress Diamond Block + /we-suppress glass + /we-suppress mesecons:wire_00000000_off -### `//highlight ` +### `/we-highlight ` Highlight in the current WorldEdit region by hiding everything else non-destructively. - //highlight Diamond Block - //highlight glass - //highlight mesecons:wire_00000000_off + /we-highlight Diamond Block + /we-highlight glass + /we-highlight mesecons:wire_00000000_off -### `//restore` +### `/we-restore` Restores nodes hidden with WorldEdit in the current WorldEdit region. - //restore + /we-restore -### `//save ` +### `/we-save ` Save the current WorldEdit region to "(world folder)/schems/``.we". - //save some random filename - //save huge_base + /we-save some random filename + /we-save huge_base -### `//allocate ` +### `/we-allocate ` Set the region defined by nodes from "(world folder)/schems/``.we" as the current WorldEdit region. - //allocate some random filename - //allocate huge_base + /we-allocate some random filename + /we-allocate huge_base -### `//load ` +### `/we-load ` Load nodes from "(world folder)/schems/``.we" with position 1 of the current WorldEdit region as the origin. - //load some random filename - //load huge_base + /we-load some random filename + /we-load huge_base -### `//lua ` +### `/we-lua ` Executes `` as a Lua chunk in the global namespace. - //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0} - //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90) + /we-lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0} + /we-lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90) -### `//luatransform ` +### `/we-luatransform ` Executes `` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region. - //luatransform minetest.add_node(pos, {name="default:stone"}) - //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) + /we-luatransform minetest.add_node(pos, {name="default:stone"}) + /we-luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) -### `//mtschemcreate ` +### `/we-mtschemcreate ` Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/``.mts". - //mtschemcreate some random filename - //mtschemcreate huge_base + /we-mtschemcreate some random filename + /we-mtschemcreate huge_base -### `//mtschemplace ` +### `/we-mtschemplace ` Load nodes from "(world folder)/schems/``.mts" with position 1 of the current WorldEdit region as the origin. - //mtschemplace some random filename - //mtschemplace huge_base + /we-mtschemplace some random filename + /we-mtschemplace huge_base -### `//mtschemprob start/finish/get` +### `/we-mtschemprob start/finish/get` -After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered. -This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes. +After using `/we-mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered. +This mode can be left with `/we-mtschemprob finish`. `/we-mtschemprob get` will display the probabilities saved for the nodes. - //mtschemprob get + /we-mtschemprob get -### `//clearobjects` +### `/we-clearobjects` Clears all objects within the WorldEdit region. - //clearobjects + /we-clearobjects -- cgit v1.2.3