From 12dfbd198d117b9d76e86a056f79b7276e8db0a6 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Mon, 1 Oct 2012 16:19:09 -0400 Subject: Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files. --- Chat Commands.md | 195 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 Chat Commands.md (limited to 'Chat Commands.md') diff --git a/Chat Commands.md b/Chat Commands.md new file mode 100644 index 0000000..f4febf7 --- /dev/null +++ b/Chat Commands.md @@ -0,0 +1,195 @@ +Chat Commands +------------- +For more information, see the [README](README.md). + +### //reset + +Reset the region so that it is empty. + + //reset + +### //mark + +Show markers at the region positions. + + //mark + +### //pos1 + +Set WorldEdit region position 1 to the player's location. + + //pos1 + +### //pos2 + +Set WorldEdit region position 2 to the player's location. + + //pos2 + +### //p set/get + +Set WorldEdit region by punching two nodes, or display the current WorldEdit region. + + //p set + //p get + +### //volume + +Display the volume of the current WorldEdit region. + + //volume + +### //set + +Set the current WorldEdit region to . + + //set dirt + //set default:glass + //set mesecons:mesecon + +### //replace + +Replace all instances of with in the current WorldEdit region. + + //replace cobble stone + //replace default:steelblock glass + //replace dirt flowers:flower_waterlily + //replace flowers:flower_rose flowers:flower_tulip + +### //hollowsphere + +Add hollow sphere at WorldEdit position 1 with radius , composed of . + + //hollowsphere 5 dirt + //hollowsphere 12 default:glass + //hollowsphere 17 mesecons:mesecon + +### //sphere + +Add sphere at WorldEdit position 1 with radius , composed of . + + //sphere 5 dirt + //sphere 12 default:glass + //sphere 17 mesecons:mesecon + +### //hollowcylinder x/y/z/? + +Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of . + + //hollowcylinder x +5 8 dirt + //hollowcylinder y 28 10 default:glass + //hollowcylinder z -12 3 mesecons:mesecon + //hollowcylinder ? 2 4 stone + +### //cylinder x/y/z/? + +Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of . + + //cylinder x +5 8 dirt + //cylinder y 28 10 default:glass + //cylinder z -12 3 mesecons:mesecon + //cylinder ? 2 4 stone + +### //pyramid + +Add pyramid at WorldEdit position 1 with height , composed of . + + //pyramid 8 dirt + //pyramid 5 default:glass + //pyramid 2 stone + +### //spiral + +Add spiral at WorldEdit position 1 with width , height , space between walls , composed of . + + //spiral 20 5 3 dirt + //spiral 5 2 1 default:glass + //spiral 7 1 5 stone + +### //copy x/y/z/? + +Copy the current WorldEdit region along the x/y/z/? axis by nodes. + + //copy x 15 + //copy y -7 + //copy z +4 + //copy ? 8 + +### //move x/y/z/? + +Move the current WorldEdit positions and region along the x/y/z/? axis by nodes. + + //move x 15 + //move y -7 + //move z +4 + //move ? -1 + +### //stack x/y/z/? + +Stack the current WorldEdit region along the x/y/z/? axis times. + + //stack x 3 + //stack y -1 + //stack z +5 + //stack ? 12 + +### //transpose x/y/z/? x/y/z/? + +Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes. + + //transpose x y + //transpose x z + //transpose y z + //transpose ? y + +### //flip x/y/z/? + +Flip the current WorldEdit region along the x/y/z/? axis. + + //flip x + //flip y + //flip z + //flip ? + +### //rotate x/y/z/? + +Rotate the current WorldEdit region along the x/y/z/? axis by angle (90 degree increment). + + //rotate x 90 + //rotate y 180 + //rotate z 270 + //rotate ? -90 + +### //dig + +Dig the current WorldEdit region. + + //dig + +### //save + +Save the current WorldEdit region to "(world folder)/schems/.we". + + //save some random filename + //save huge_base + +### //load + +Load nodes from "(world folder)/schems/.we" with position 1 of the current WorldEdit region as the origin. + + //load some random filename + //load huge_base + +### //metasave + +Save the current WorldEdit region including metadata to "(world folder)/schems/.wem". + + //metasave some random filename + //metasave huge_base + +### //metaload + +Load nodes and metadata from "(world folder)/schems/.wem" with position 1 of the current WorldEdit region as the origin. + + //metaload some random filename + //metaload huge_base \ No newline at end of file -- cgit v1.2.3