From fb49cc4bccef07c6ae01ad720fbc7a427e14e7d2 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 25 Oct 2014 07:53:20 +0200 Subject: Revert "Use "we-" prefix for commands" This is currently being discussed, see #62. This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326. --- Chat Commands.md | 390 +++++++++++++++++++++++++++---------------------------- 1 file changed, 194 insertions(+), 196 deletions(-) (limited to 'Chat Commands.md') diff --git a/Chat Commands.md b/Chat Commands.md index 590856e..07bcfd6 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -2,377 +2,375 @@ Chat Commands ------------- For more information, see the [README](README.md). -Many commands also have shorter names that can be typed faster. For example, -if we wanted to use `/we-move ? 5`, we could instead type `/m ? 5`. -All shortened names are listed below: - -| Short Name | Original Name | -|:-----------|:--------------------| -| `i` | `we-inspect` | -| `rst` | `we-reset` | -| `mk` | `we-mark` | -| `umk` | `we-unmark` | -| `1` | `we-pos1` | -| `2` | `we-pos2` | -| `fp` | `we-fixedpos` | -| `v` | `we-volume` | -| `s` | `we-set` | -| `r` | `we-replace` | -| `ri` | `we-replaceinverse` | -| `hspr` | `we-hollowsphere` | -| `spr` | `we-sphere` | -| `hdo` | `we-hollowdome` | -| `do` | `we-dome` | -| `hcyl` | `we-hollowcylinder` | - -### `/we-about` +Many commands also have shorter names that can be typed faster. For example, if we wanted to use `//move ? 5`, we could instead type `//m ? 5`. All shortened names are listed below: + +| Short Name | Original Name | +|:-----------|:-------------------| +| `//i` | `//inspect` | +| `//rst` | `//reset` | +| `//mk` | `//mark` | +| `//umk` | `//unmark` | +| `//1` | `//pos1` | +| `//2` | `//pos2` | +| `//fp` | `//fixedpos` | +| `//v` | `//volume` | +| `//s` | `//set` | +| `//r` | `//replace` | +| `//ri` | `//replaceinverse` | +| `//hspr` | `//hollowsphere` | +| `//spr` | `//sphere` | +| `//hdo` | `//hollowdome` | +| `//do` | `//dome` | +| `//hcyl` | `//hollowcylinder` | + +### `//about` Get information about the mod. - /we-about + //about -### `/we-inspect on/off/1/0/true/false/yes/no/enable/disable/` +### `//inspect on/off/1/0/true/false/yes/no/enable/disable/` Enable or disable node inspection. - /we-inspect on - /we-inspect off - /we-inspect 1 - /we-inspect 0 - /we-inspect true - /we-inspect false - /we-inspect yes - /we-inspect no - /we-inspect enable - /we-inspect disable - /we-inspect + //inspect on + //inspect off + //inspect 1 + //inspect 0 + //inspect true + //inspect false + //inspect yes + //inspect no + //inspect enable + //inspect disable + //inspect -### `/we-reset` +### `//reset` Reset the region so that it is empty. - /we-reset + //reset -### `/we-mark` +### `//mark` Show markers at the region positions. - /we-mark + //mark -### `/we-unmark` +### `//unmark` Hide markers if currently shown. - /we-unmark + //unmark -### `/we-pos1` +### `//pos1` Set WorldEdit region position 1 to the player's location. - /we-pos1 + //pos1 -### `/we-pos2` +### `//pos2` Set WorldEdit region position 2 to the player's location. - /we-pos2 + //pos2 -### `/we-p set/set1/set2/get` +### `//p set/set1/set2/get` Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region. - /we-p set - /we-p set1 - /we-p set2 - /we-p get + //p set + //p set1 + //p set2 + //p get -### `/we-fixedpos set1 x y z` +### `//fixedpos set1 x y z` Set a WorldEdit region position to the position at (``, ``, ``). - /we-fixedpos set1 0 0 0 - /we-fixedpos set1 -30 5 28 - /we-fixedpos set2 1004 -200 432 + //fixedpos set1 0 0 0 + //fixedpos set1 -30 5 28 + //fixedpos set2 1004 -200 432 -### `/we-volume` +### `//volume` Display the volume of the current WorldEdit region. - /we-volume + //volume -### `/we-set ` +### `//set ` Set the current WorldEdit region to ``. - /we-set air - /we-set cactus - /we-set Blue Lightstone - /we-set dirt with grass + //set air + //set cactus + //set Blue Lightstone + //set dirt with grass -### `/we-mix ...` +### `//mix ...` Fill the current WorldEdit region with a random mix of ``, `...`. - /we-mix air - /we-mix cactus stone glass sandstone - /we-mix Bronze - /we-mix default:cobble air + //mix air + //mix cactus stone glass sandstone + //mix Bronze + //mix default:cobble air -### `/we-replace ` +### `//replace ` Replace all instances of `` with `` in the current WorldEdit region. - /we-replace Cobblestone air - /we-replace lightstone_blue glass - /we-replace dirt Bronze Block - /we-replace mesecons:wire_00000000_off flowers:flower_tulip + //replace Cobblestone air + //replace lightstone_blue glass + //replace dirt Bronze Block + //replace mesecons:wire_00000000_off flowers:flower_tulip -### `/we-replaceinverse ` +### `//replaceinverse ` Replace all nodes other than `` with `` in the current WorldEdit region. - /we-replaceinverse Cobblestone air - /we-replaceinverse flowers:flower_waterlily glass - /we-replaceinverse dirt Bronze Block - /we-replaceinverse mesecons:wire_00000000_off flowers:flower_tulip + //replaceinverse Cobblestone air + //replaceinverse flowers:flower_waterlily glass + //replaceinverse dirt Bronze Block + //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip -### `/we-hollowsphere ` +### `//hollowsphere ` Add hollow sphere centered at WorldEdit position 1 with radius ``, composed of ``. - /we-hollowsphere 5 Diamond Block - /we-hollowsphere 12 glass - /we-hollowsphere 17 mesecons:wire_00000000_off + //hollowsphere 5 Diamond Block + //hollowsphere 12 glass + //hollowsphere 17 mesecons:wire_00000000_off -### `/we-sphere ` +### `//sphere ` Add sphere centered at WorldEdit position 1 with radius ``, composed of ``. - /we-sphere 5 Diamond Block - /we-sphere 12 glass - /we-sphere 17 mesecons:wire_00000000_off + //sphere 5 Diamond Block + //sphere 12 glass + //sphere 17 mesecons:wire_00000000_off -### `/we-hollowdome ` +### `//hollowdome ` Add hollow dome centered at WorldEdit position 1 with radius ``, composed of ``. - /we-hollowdome 5 Diamond Block - /we-hollowdome -12 glass - /we-hollowdome 17 mesecons:wire_00000000_off + //hollowdome 5 Diamond Block + //hollowdome -12 glass + //hollowdome 17 mesecons:wire_00000000_off -### `/we-dome ` +### `//dome ` Add dome centered at WorldEdit position 1 with radius ``, composed of ``. - /we-dome 5 Diamond Block - /we-dome -12 glass - /we-dome 17 mesecons:wire_00000000_off + //dome 5 Diamond Block + //dome -12 glass + //dome 17 mesecons:wire_00000000_off -### `/we-hollowcylinder x/y/z/? ` +### `//hollowcylinder x/y/z/? ` Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. - /we-hollowcylinder x +5 8 Bronze Block - /we-hollowcylinder y 28 10 glass - /we-hollowcylinder z -12 3 mesecons:wire_00000000_off - /we-hollowcylinder ? 2 4 default:stone + //hollowcylinder x +5 8 Bronze Block + //hollowcylinder y 28 10 glass + //hollowcylinder z -12 3 mesecons:wire_00000000_off + //hollowcylinder ? 2 4 default:stone -### `/we-cylinder x/y/z/? ` +### `//cylinder x/y/z/? ` Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. - /we-cylinder x +5 8 Bronze Block - /we-cylinder y 28 10 glass - /we-cylinder z -12 3 mesecons:wire_00000000_off - /we-cylinder ? 2 4 default:stone + //cylinder x +5 8 Bronze Block + //cylinder y 28 10 glass + //cylinder z -12 3 mesecons:wire_00000000_off + //cylinder ? 2 4 default:stone -### `/we-pyramid x/y/z? ` +### `//pyramid x/y/z? ` Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height ``, composed of ``. - /we-pyramid x 8 Diamond Block - /we-pyramid y -5 glass - /we-pyramid z 2 mesecons:wire_00000000_off - /we-pyramid ? 12 mesecons:wire_00000000_off + //pyramid x 8 Diamond Block + //pyramid y -5 glass + //pyramid z 2 mesecons:wire_00000000_off + //pyramid ? 12 mesecons:wire_00000000_off -### `/we-spiral ` +### `//spiral ` Add spiral centered at WorldEdit position 1 with side length ``, height ``, space between walls ``, composed of ``. - /we-spiral 20 5 3 Diamond Block - /we-spiral 5 2 1 glass - /we-spiral 7 1 5 mesecons:wire_00000000_off + //spiral 20 5 3 Diamond Block + //spiral 5 2 1 glass + //spiral 7 1 5 mesecons:wire_00000000_off -### `/we-copy x/y/z/? ` +### `//copy x/y/z/? ` Copy the current WorldEdit region along the x/y/z/? axis by `` nodes. - /we-copy x 15 - /we-copy y -7 - /we-copy z +4 - /we-copy ? 8 + //copy x 15 + //copy y -7 + //copy z +4 + //copy ? 8 -### `/we-move x/y/z/? ` +### `//move x/y/z/? ` Move the current WorldEdit positions and region along the x/y/z/? axis by `` nodes. - /we-move x 15 - /we-move y -7 - /we-move z +4 - /we-move ? -1 + //move x 15 + //move y -7 + //move z +4 + //move ? -1 -### `/we-stack x/y/z/? ` +### `//stack x/y/z/? ` Stack the current WorldEdit region along the x/y/z/? axis `` times. - /we-stack x 3 - /we-stack y -1 - /we-stack z +5 - /we-stack ? 12 + //stack x 3 + //stack y -1 + //stack z +5 + //stack ? 12 -### `/we-stack2 ` +### `//stack2 ` Stack the current WorldEdit region `` times by offset ``, ``, ``. - /we-stack2 5 3 8 2 - /we-stack2 1 -1 -1 -1 + //stack2 5 3 8 2 + //stack2 1 -1 -1 -1 -### `/we-scale ` +### `//scale ` Scale the current WorldEdit positions and region by a factor of positive integer `` with position 1 as the origin. - /we-scale 2 - /we-scale 1 - /we-scale 10 + //scale 2 + //scale 1 + //scale 10 -### `/we-transpose x/y/z/? x/y/z/?` +### `//transpose x/y/z/? x/y/z/?` Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes. - /we-transpose x y - /we-transpose x z - /we-transpose y z - /we-transpose ? y + //transpose x y + //transpose x z + //transpose y z + //transpose ? y -### `/we-flip x/y/z/?` +### `//flip x/y/z/?` Flip the current WorldEdit region along the x/y/z/? axis. - /we-flip x - /we-flip y - /we-flip z - /we-flip ? + //flip x + //flip y + //flip z + //flip ? -### `/we-rotate x/y/z/? ` +### `//rotate x/y/z/? ` Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `` (90 degree increment). - /we-rotate x 90 - /we-rotate y 180 - /we-rotate z 270 - /we-rotate ? -90 + //rotate x 90 + //rotate y 180 + //rotate z 270 + //rotate ? -90 -### `/we-orient ` +### `//orient ` Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `` (90 degree increment) - /we-orient 90 - /we-orient 180 - /we-orient 270 - /we-orient -90 + //orient 90 + //orient 180 + //orient 270 + //orient -90 -### `/we-fixlight` +### `//fixlight` Fixes the lighting in the current WorldEdit region. - /we-fixlight + //fixlight -### `/we-hide` +### `//hide` Hide all nodes in the current WorldEdit region non-destructively. - /we-hide + //hide -### `/we-suppress ` +### `//suppress ` Suppress all in the current WorldEdit region non-destructively. - /we-suppress Diamond Block - /we-suppress glass - /we-suppress mesecons:wire_00000000_off + //suppress Diamond Block + //suppress glass + //suppress mesecons:wire_00000000_off -### `/we-highlight ` +### `//highlight ` Highlight in the current WorldEdit region by hiding everything else non-destructively. - /we-highlight Diamond Block - /we-highlight glass - /we-highlight mesecons:wire_00000000_off + //highlight Diamond Block + //highlight glass + //highlight mesecons:wire_00000000_off -### `/we-restore` +### `//restore` Restores nodes hidden with WorldEdit in the current WorldEdit region. - /we-restore + //restore -### `/we-save ` +### `//save ` Save the current WorldEdit region to "(world folder)/schems/``.we". - /we-save some random filename - /we-save huge_base + //save some random filename + //save huge_base -### `/we-allocate ` +### `//allocate ` Set the region defined by nodes from "(world folder)/schems/``.we" as the current WorldEdit region. - /we-allocate some random filename - /we-allocate huge_base + //allocate some random filename + //allocate huge_base -### `/we-load ` +### `//load ` Load nodes from "(world folder)/schems/``.we" with position 1 of the current WorldEdit region as the origin. - /we-load some random filename - /we-load huge_base + //load some random filename + //load huge_base -### `/we-lua ` +### `//lua ` Executes `` as a Lua chunk in the global namespace. - /we-lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0} - /we-lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90) + //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0} + //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90) -### `/we-luatransform ` +### `//luatransform ` Executes `` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region. - /we-luatransform minetest.add_node(pos, {name="default:stone"}) - /we-luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) + //luatransform minetest.add_node(pos, {name="default:stone"}) + //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) -### `/we-mtschemcreate ` +### `//mtschemcreate ` Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/``.mts". - /we-mtschemcreate some random filename - /we-mtschemcreate huge_base + //mtschemcreate some random filename + //mtschemcreate huge_base -### `/we-mtschemplace ` +### `//mtschemplace ` Load nodes from "(world folder)/schems/``.mts" with position 1 of the current WorldEdit region as the origin. - /we-mtschemplace some random filename - /we-mtschemplace huge_base + //mtschemplace some random filename + //mtschemplace huge_base -### `/we-mtschemprob start/finish/get` +### `//mtschemprob start/finish/get` -After using `/we-mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered. -This mode can be left with `/we-mtschemprob finish`. `/we-mtschemprob get` will display the probabilities saved for the nodes. +After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered. +This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes. - /we-mtschemprob get + //mtschemprob get -### `/we-clearobjects` +### `//clearobjects` Clears all objects within the WorldEdit region. - /we-clearobjects + //clearobjects -- cgit v1.2.3