From 5b66b5ec2592155bae00ad958c3b032f7aa3118d Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sat, 18 Aug 2012 14:43:12 -0400 Subject: Add the ? axis, which represents the axis the player is facing. --- README.md | 43 +++++++++++++++++++++++++++++-------------- 1 file changed, 29 insertions(+), 14 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index cc40630..a52d96a 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,14 @@ WorldEdit has a huge potential for abuse by untrusted players. Therefore, users For in-game information about these commands, type `/help ` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region. +Axes +---- +The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel. + +When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?. + +The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used. + Regions ------- Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands. @@ -83,61 +91,68 @@ Replace all instances of with in the current WorldEdi //replace dirt flowers:flower_waterlily //replace flowers:flower_rose flowers:flower_tulip -### //hollowcylinder x/y/z +### //hollowcylinder x/y/z/? -Add hollow cylinder at WorldEdit position 1 along the x/y/z axis with length and radius , composed of . +Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of . //hollowcylinder x +5 8 dirt //hollowcylinder y 28 10 default:glass //hollowcylinder z -12 3 mesecons:mesecon + //hollowcylinder ? 2 4 stone -### //cylinder x/y/z +### //cylinder x/y/z/? -Add cylinder at WorldEdit position 1 along the x/y/z axis with length and radius , composed of . +Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of . //cylinder x +5 8 dirt //cylinder y 28 10 default:glass //cylinder z -12 3 mesecons:mesecon + //cylinder ? 2 4 stone -### //copy x/y/z +### //copy x/y/z/? -Copy the current WorldEdit region along the x/y/z axis by nodes. +Copy the current WorldEdit region along the x/y/z/? axis by nodes. //copy x 15 //copy y -7 //copy z +4 + //copy ? 8 -### //move x/y/z +### //move x/y/z/? -Move the current WorldEdit region along the x/y/z axis by nodes. +Move the current WorldEdit region along the x/y/z/? axis by nodes. //move x 15 //move y -7 //move z +4 + //move ? -1 -### //stack x/y/z +### //stack x/y/z/? -Stack the current WorldEdit region along the x/y/z axis times. +Stack the current WorldEdit region along the x/y/z/? axis times. //stack x 3 //stack y -1 //stack z +5 + //stack ? 12 -### //transpose x/y/z x/y/z +### //transpose x/y/z/? x/y/z/? -Transpose the current WorldEdit region along the x/y/z and x/y/z axes. +Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes. //transpose x y //transpose x z //transpose y z + //transpose ? y -### //flip x/y/z +### //flip x/y/z/? -Flip the current WorldEdit region along the x/y/z axis. +Flip the current WorldEdit region along the x/y/z/? axis. //flip x //flip y //flip z + //flip ? ### //rotate -- cgit v1.2.3