From 8ebf9d3c2ae63374c5501be0660b0d57204bd335 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sun, 21 Jul 2013 16:54:25 -0400 Subject: Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. --- WorldEdit API.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'WorldEdit API.md') diff --git a/WorldEdit API.md b/WorldEdit API.md index 12320f6..1006932 100644 --- a/WorldEdit API.md +++ b/WorldEdit API.md @@ -208,6 +208,6 @@ Returns an error if the code fails or nil otherwise. ### error = worldedit.luatransform(pos1, pos2, code) -Executes `code` as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions `pos1` and `pos2`. +Executes `code` as a Lua chunk in the global namespace with the variable `pos` available, for each node in a region defined by positions `pos1` and `pos2`. Returns an error if the code fails or nil otherwise. \ No newline at end of file -- cgit v1.2.3