From 66839ca6a50f363d80b76c083446147c02ec6ddd Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Fri, 13 Jul 2012 21:46:33 -0400 Subject: Initial commit. --- init.lua | 295 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 295 insertions(+) create mode 100644 init.lua (limited to 'init.lua') diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..f37f754 --- /dev/null +++ b/init.lua @@ -0,0 +1,295 @@ +minetest.register_privilege("worldedit", "Can use WorldEdit commands") + +worldedit = {} + +dofile(minetest.get_modpath("worldedit") .. "/functions.lua") + +worldedit.set_pos = {} + +worldedit.pos1 = {} +worldedit.pos2 = {} + +--determines whether `nodename` is a valid node name, returning a boolean +worldedit.node_is_valid = function(temp_pos, nodename) + local originalnode = minetest.env:get_node(temp_pos) + minetest.env:add_node(temp_pos, {name=nodename}) + local value = minetest.env:get_node(temp_pos).name + local equal = value == nodename or value == "default:" .. nodename + minetest.env:add_node(temp_pos, originalnode) + return equal +end + +--wip: check to make sure player positions are set before doing editing + +minetest.register_chatcommand("/pos1", { + params = "", + description = "Set WorldEdit region position 1 to the player's location", + privs = {worldedit=true}, + func = function(name, param) + local pos = minetest.env:get_player_by_name(name):getpos() + pos.x = math.floor(pos.x) + pos.y = math.floor(pos.y) + pos.z = math.floor(pos.z) + worldedit.pos1[name] = pos + minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") + end, +}) + +minetest.register_chatcommand("/pos2", { + params = "", + description = "Set WorldEdit region position 2 to the player's location", + privs = {worldedit=true}, + func = function(name, param) + local pos = minetest.env:get_player_by_name(name):getpos() + worldedit.pos2[name] = pos + minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") + end, +}) + +minetest.register_chatcommand("/p", { + params = "set/get", + description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + if param == "set" then --set both WorldEdit positions + worldedit.set_pos[name] = 1 + minetest.chat_send_player(name, "Select positions by punching two nodes") + elseif param == "get" then --display current WorldEdit positions + local pos = worldedit.pos1[name] + minetest.chat_send_player(name, "WorldEdit position 1: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") + local pos = worldedit.pos2[name] + minetest.chat_send_player(name, "WorldEdit position 2: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") + else + minetest.chat_send_player(name, "Unknown subcommand: " .. param) + end + end, +}) + +minetest.register_on_punchnode(function(pos, node, puncher) + local name = puncher:get_player_name() + if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position + if worldedit.set_pos[name] == 1 then --setting position 1 + worldedit.set_pos[name] = 2 --set position 2 on the next invocation + worldedit.pos1[name] = pos + minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") + else --setting position 2 + worldedit.set_pos[name] = nil --finished setting positions + worldedit.pos2[name] = pos + minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")") + end + end +end) + +minetest.register_chatcommand("/volume", { + params = "", + description = "Display the volume of the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local volume = worldedit.volume(pos1, pos2) + minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")") + end, +}) + +minetest.register_chatcommand("/set", { + params = "", + description = "Set the current WorldEdit region to ", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" or not worldedit.node_is_valid(pos1, param) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.fill(pos1, pos2, param) + minetest.chat_send_player(name, count .. " nodes filled") + end, +}) + +minetest.register_chatcommand("/replace", { + params = " ", + description = "Replace all instances of with in the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, searchnode, replacenode = param:find("([^%s]+)%s+([^%s]+)") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if not worldedit.node_is_valid(pos1, searchnode) then + minetest.chat_send_player(name, "Invalid search node name: " .. searchnode) + return + end + if not worldedit.node_is_valid(pos1, replacenode) then + minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode) + return + end + + local count = worldedit.replace(pos1, pos2, searchnode, replacenode) + minetest.chat_send_player(name, count .. " nodes replaced") + end, +}) + +minetest.register_chatcommand("/copy", { + params = "x/y/z ", + description = "Copy the current WorldEdit region along the x/y/z axis by nodes", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local count = worldedit.copy(pos1, pos2, axis, tonumber(amount)) + minetest.chat_send_player(name, count .. " nodes copied") + end, +}) + +minetest.register_chatcommand("/move", { + params = "x/y/z ", + description = "Move the current WorldEdit region along the x/y/z axis by nodes", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local count = worldedit.move(pos1, pos2, axis, tonumber(amount)) + minetest.chat_send_player(name, count .. " nodes moved") + end, +}) + +minetest.register_chatcommand("/stack", { + params = "x/y/z ", + description = "Stack the current WorldEdit region along the x/y/z axis times", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, count = param:find("([xyz])%s+([+-]?%d+)") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local count = worldedit.stack(pos1, pos2, axis, tonumber(count)) + minetest.chat_send_player(name, count .. " nodes stacked") + end, +}) + +minetest.register_chatcommand("/dig", { + params = "", + description = "Dig the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local count = worldedit.dig(pos1, pos2) + minetest.chat_send_player(name, count .. " nodes dug") + end, +}) + +minetest.register_chatcommand("/save", { + params = "", + description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local result, count = worldedit.serialize(pos1, pos2) + + local path = minetest.get_worldpath() .. "/schems" + local filename = path .. "/" .. param .. ".we" + os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist + local file, err = io.open(filename, "wb") + if err ~= nil then + minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"") + return + end + file:write(result) + file:flush() + file:close() + + minetest.chat_send_player(name, count .. " nodes saved") + end, +}) + +minetest.register_chatcommand("/load", { + params = "", + description = "Load nodes from \"(world folder)/schems/.we\" with position 1 of the current WorldEdit region as the origin", + privs = {worldedit=true}, + func = function(name, param) + local pos1 = worldedit.pos1[name] + if pos1 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" + local file, err = io.open(filename, "rb") + if err ~= nil then + minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"") + return + end + local value = file:read("*a") + file:close() + + local count = worldedit.deserialize(pos1, value) + + minetest.chat_send_player(name, count .. " nodes loaded") + end, +}) \ No newline at end of file -- cgit v1.2.3