From 8ebf9d3c2ae63374c5501be0660b0d57204bd335 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sun, 21 Jul 2013 16:54:25 -0400 Subject: Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. --- worldedit/code.lua | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'worldedit/code.lua') diff --git a/worldedit/code.lua b/worldedit/code.lua index 366688e..8e2d362 100644 --- a/worldedit/code.lua +++ b/worldedit/code.lua @@ -24,6 +24,10 @@ worldedit.luatransform = function(pos1, pos2, code) end local operation = factory() + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos1, pos2) + local pos = {x=pos1.x, y=0, z=0} while pos.x <= pos2.x do pos.y = pos1.y -- cgit v1.2.3