From bb8456b71119ca6303b9e9706829a84dc7f81ab3 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Wed, 29 Oct 2014 22:47:08 -0400 Subject: Cleanup and fixup Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`. --- worldedit/code.lua | 40 +++++++++++----------------------------- 1 file changed, 11 insertions(+), 29 deletions(-) (limited to 'worldedit/code.lua') diff --git a/worldedit/code.lua b/worldedit/code.lua index 2959bf8..a939deb 100644 --- a/worldedit/code.lua +++ b/worldedit/code.lua @@ -1,27 +1,9 @@ -worldedit = worldedit or {} -local minetest = minetest -- local copy of global +--- Lua code execution functions. +-- @module worldedit.code --- Copies and modifies positions `pos1` and `pos2` so that each component of --- `pos1` is less than or equal to the corresponding component of `pos2`. --- Returns the new positions. -worldedit.sort_pos = function(pos1, pos2) - pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - if pos1.x > pos2.x then - pos2.x, pos1.x = pos1.x, pos2.x - end - if pos1.y > pos2.y then - pos2.y, pos1.y = pos1.y, pos2.y - end - if pos1.z > pos2.z then - pos2.z, pos1.z = pos1.z, pos2.z - end - return pos1, pos2 -end - --- Executes `code` as a Lua chunk in the global namespace, --- returning an error if the code fails, or nil otherwise. -worldedit.lua = function(code) +--- Executes `code` as a Lua chunk in the global namespace. +-- @return An error message if the code fails, or nil on success. +function worldedit.lua(code) local func, err = loadstring(code) if not func then -- Syntax error return err @@ -33,10 +15,12 @@ worldedit.lua = function(code) return nil end --- Executes `code` as a Lua chunk in the global namespace with the variable + +--- Executes `code` as a Lua chunk in the global namespace with the variable -- pos available, for each node in a region defined by positions `pos1` and --- `pos2`, returning an error if the code fails, or nil otherwise -worldedit.luatransform = function(pos1, pos2, code) +-- `pos2`. +-- @return An error message if the code fails, or nil on success. +function worldedit.luatransform(pos1, pos2, code) pos1, pos2 = worldedit.sort_pos(pos1, pos2) local factory, err = loadstring("return function(pos) " .. code .. " end") @@ -45,9 +29,7 @@ worldedit.luatransform = function(pos1, pos2, code) end local func = factory() - -- Keep area loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) + worldedit.keep_loaded(pos1, pos2) local pos = {x=pos1.x, y=0, z=0} while pos.x <= pos2.x do -- cgit v1.2.3