From e5331d39ae35b945017b5a4229dd089c196df95b Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Wed, 12 Dec 2012 17:17:56 -0500 Subject: Many thanks to Smitje for providing a working example of roations. Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command. --- worldedit/manipulations.lua | 43 +++++++++++++++++++++++++++++++------------ 1 file changed, 31 insertions(+), 12 deletions(-) (limited to 'worldedit/manipulations.lua') diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index ad64df6..02490ff 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -191,10 +191,28 @@ worldedit.stack = function(pos1, pos2, axis, count) return worldedit.volume(pos1, pos2) end ---transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed +--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new position 1, and the new position 2 worldedit.transpose = function(pos1, pos2, axis1, axis2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + local compare + local extent1, extent2 = pos2[axis1] - pos1[axis1], pos2[axis2] - pos1[axis2] + + if extent1 > extent2 then + compare = function(extent1, extent2) + return extent1 > extent2 + end + else + compare = function(extent1, extent2) + return extent1 < extent2 + end + end + + --calculate the new position 2 after transposition + local newpos2 = {x=pos1.x, y=pos1.y, z=pos1.z} + newpos2[axis1] = pos1[axis1] + extent2 + newpos2[axis2] = pos1[axis2] + extent1 + local pos = {x=pos1.x, y=0, z=0} local env = minetest.env while pos.x <= pos2.x do @@ -203,16 +221,16 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2) pos.z = pos1.z while pos.z <= pos2.z do local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2] - if extent1 < extent2 then + if compare(extent1, extent2) then --transpose only if below the diagonal local node1 = env:get_node(pos) local meta1 = env:get_meta(pos):to_table() - local value1, value2 = pos[axis1], pos[axis2] - pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1 + local value1, value2 = pos[axis1], pos[axis2] --save position values + pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents local node2 = env:get_node(pos) local meta2 = env:get_meta(pos):to_table() env:add_node(pos, node1) env:get_meta(pos):from_table(meta1) - pos[axis1], pos[axis2] = value1, value2 + pos[axis1], pos[axis2] = value1, value2 --restore position values env:add_node(pos, node2) env:get_meta(pos):from_table(meta2) end @@ -222,7 +240,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2) end pos.x = pos.x + 1 end - return worldedit.volume(pos1, pos2) + return worldedit.volume(pos1, pos2), pos1, newpos2 end --flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped @@ -272,17 +290,18 @@ worldedit.rotate = function(pos1, pos2, axis, angle) end angle = angle % 360 + local count if angle == 90 then - worldedit.transpose(pos1, pos2, axis1, axis2) - worldedit.flip(pos1, pos2, axis2) + worldedit.flip(pos1, pos2, axis1) + count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) elseif angle == 180 then worldedit.flip(pos1, pos2, axis1) - worldedit.flip(pos1, pos2, axis2) + count = worldedit.flip(pos1, pos2, axis2) elseif angle == 270 then - worldedit.transpose(pos1, pos2, axis1, axis2) - worldedit.flip(pos1, pos2, axis1) + worldedit.flip(pos1, pos2, axis2) + count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) end - return worldedit.volume(pos1, pos2) + return count, pos1, pos2 end --digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug -- cgit v1.2.3