From 1c31bd7f0d78447ea35e195b59fc1b2577ebaf18 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sat, 13 Oct 2012 21:45:50 -0400 Subject: Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. --- worldedit/mark.lua | 70 ------------------------------------------------------ 1 file changed, 70 deletions(-) delete mode 100644 worldedit/mark.lua (limited to 'worldedit/mark.lua') diff --git a/worldedit/mark.lua b/worldedit/mark.lua deleted file mode 100644 index 0f011d2..0000000 --- a/worldedit/mark.lua +++ /dev/null @@ -1,70 +0,0 @@ -worldedit.marker1 = {} -worldedit.marker2 = {} - ---marks worldedit region position 1 -worldedit.mark_pos1 = function(name) - local pos = worldedit.pos1[name] - if worldedit.marker1[name] ~= nil then --marker already exists - worldedit.marker1[name]:remove() --remove marker - worldedit.marker1[name] = nil - end - if pos ~= nil then --add marker - worldedit.marker1[name] = minetest.env:add_entity(pos, "worldedit:pos1") - worldedit.marker1[name]:get_luaentity().active = true - end -end - ---marks worldedit region position 2 -worldedit.mark_pos2 = function(name) - local pos = worldedit.pos2[name] - if worldedit.marker2[name] ~= nil then --marker already exists - worldedit.marker2[name]:remove() --remove marker - worldedit.marker2[name] = nil - end - if pos ~= nil then --add marker - worldedit.marker2[name] = minetest.env:add_entity(pos, "worldedit:pos2") - worldedit.marker2[name]:get_luaentity().active = true - end -end - -minetest.register_entity("worldedit:pos1", { - initial_properties = { - visual = "cube", - visual_size = {x=1.1, y=1.1}, - textures = {"worldedit_pos1.png", "worldedit_pos1.png", - "worldedit_pos1.png", "worldedit_pos1.png", - "worldedit_pos1.png", "worldedit_pos1.png"}, - collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, - }, - on_step = function(self, dtime) - if self.active == nil then - self.object:remove() - end - end, - on_punch = function(self, hitter) - self.object:remove() - local name = hitter:get_player_name() - worldedit.marker1[name] = nil - end, -}) - -minetest.register_entity("worldedit:pos2", { - initial_properties = { - visual = "cube", - visual_size = {x=1.1, y=1.1}, - textures = {"worldedit_pos2.png", "worldedit_pos2.png", - "worldedit_pos2.png", "worldedit_pos2.png", - "worldedit_pos2.png", "worldedit_pos2.png"}, - collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, - }, - on_step = function(self, dtime) - if self.active == nil then - self.object:remove() - end - end, - on_punch = function(self, hitter) - self.object:remove() - local name = hitter:get_player_name() - worldedit.marker2[name] = nil - end, -}) \ No newline at end of file -- cgit v1.2.3