From 49b683f27f54bcdc636c018c7e6c1c4b4462b0bf Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Mon, 29 Jul 2013 12:43:24 -0400 Subject: Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. --- worldedit/primitives.lua | 36 ++++++++++++++++++++++++++++-------- 1 file changed, 28 insertions(+), 8 deletions(-) (limited to 'worldedit/primitives.lua') diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index cdb6e0f..d11596a 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -106,6 +106,12 @@ worldedit.hollow_dome = function(pos, radius, nodename) nodes[i] = ignore end + local miny, maxy = 0, radius + if radius < 0 then + radius = -radius + miny, maxy = -radius, 0 + end + --fill selected area with node local node_id = minetest.get_content_id(nodename) local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) @@ -114,7 +120,7 @@ worldedit.hollow_dome = function(pos, radius, nodename) local count = 0 for z = -radius, radius do local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed - for y = 0, radius do + for y = miny, maxy do local newy = newz + (y + offsety) * ystride for x = -radius, radius do local squared = x * x + y * y + z * z @@ -151,6 +157,12 @@ worldedit.dome = function(pos, radius, nodename) nodes[i] = ignore end + local miny, maxy = 0, radius + if radius < 0 then + radius = -radius + miny, maxy = -radius, 0 + end + --fill selected area with node local node_id = minetest.get_content_id(nodename) local max_radius = radius * (radius + 1) @@ -159,7 +171,7 @@ worldedit.dome = function(pos, radius, nodename) local count = 0 for z = -radius, radius do local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed - for y = 0, radius do + for y = miny, maxy do local newy = newz + (y + offsety) * ystride for x = -radius, radius do if x * x + y * y + z * z <= max_radius then --position is inside sphere @@ -248,7 +260,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: end --adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.cylinder = function(pos, axis, length, radius, nodename, env) +worldedit.cylinder = function(pos, axis, length, radius, nodename) local other1, other2 if axis == "x" then other1, other2 = "y", "z" @@ -317,7 +329,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) end --adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added -worldedit.pyramid = function(pos, height, nodename, env) +worldedit.pyramid = function(pos, axis, height, nodename) local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height} local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height} @@ -333,22 +345,30 @@ worldedit.pyramid = function(pos, height, nodename, env) nodes[i] = ignore end + --handle inverted pyramids + height = height - 1 + local size = height + local step = -1 + if height < 0 then + size = 0 + step = 1 + end +--wip: support arbitrary axes --fill selected area with node local node_id = minetest.get_content_id(nodename) - height = height - 1 local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z local zstride, ystride = area.zstride, area.ystride local count = 0 for y = 0, height do --go through each level of the pyramid local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed - for z = -height, height do + for z = -size, size do local newz = newy + (z + offsetz) * zstride - for x = -height, height do + for x = -size, size do local i = newz + (x + offsetx) nodes[i] = node_id end end - height = height - 1 + size = size + step count = count + ((height - y) * 2 + 1) ^ 2 end -- cgit v1.2.3