From f952ee47401efc2202eb8a1cdfa84ec0d8bd04e2 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Thu, 30 May 2013 19:05:45 -0400 Subject: Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight. --- worldedit/queue.lua | 50 ++++++++++++++++++++++++++++++-------------------- 1 file changed, 30 insertions(+), 20 deletions(-) (limited to 'worldedit/queue.lua') diff --git a/worldedit/queue.lua b/worldedit/queue.lua index 77b0fdc..8264ebf 100644 --- a/worldedit/queue.lua +++ b/worldedit/queue.lua @@ -2,29 +2,39 @@ worldedit = worldedit or {} worldedit.queue = {} -worldedit.ENABLE_QUEUE = true -worldedit.BLOCKS_PER_GLOBALSTEP = 512 +worldedit.ENABLE_QUEUE = true --enable the WorldEdit block queue +worldedit.MAXIMUM_TIME = 0.08 --maximum time each step alloted for WorldEdit operations minetest.register_globalstep(function(dtime) - i = 1 - while i <= #worldedit.queue and i <= worldedit.BLOCKS_PER_GLOBALSTEP do - idx = (#worldedit.queue + 1) - i -- we use the last entry, so we don't spend days moving stuff in the table because we removed the first entry - if worldedit.queue[idx].t == "set_node" then - minetest.env:set_node(worldedit.queue[idx].pos, worldedit.queue[idx].node) - elseif worldedit.queue[idx].t == "remove_node" then - minetest.env:remove_node(worldedit.queue[idx].pos) - elseif worldedit.queue[idx].t == "place_node" then - minetest.env:place_node(worldedit.queue[idx].pos, worldedit.queue[idx].node) - elseif worldedit.queue[idx].t == "dig_node" then - minetest.env:dig_node(worldedit.queue[idx].pos) - elseif worldedit.queue[idx].t == "add_entity" then - minetest.env:add_entity(worldedit.queue[idx].pos, worldedit.queue[idx].name) - elseif worldedit.queue[idx].t == "add_item" then - minetest.env:add_item(worldedit.queue[idx].pos, worldedit.queue[idx].item) - elseif worldedit.queue[idx].t == "meta_from_table" then - minetest.env:get_meta(worldedit.queue[idx].pos):from_table(worldedit.queue[idx].table) + local i = 1 + local elapsed = 0 + local env = minetest.env + while i <= #worldedit.queue and elapsed <= worldedit.MAXIMUM_TIME do + local idx = (#worldedit.queue + 1) - i + local entry = worldedit.queue[idx] --we use the last entry, so we don't spend days moving stuff in the table because we removed the first entry + if entry.t == "set_node" then + env:set_node(entry.pos, entry.node) + elapsed = elapsed + 0.0002 + elseif entry.t == "remove_node" then + env:remove_node(entry.pos) + elapsed = elapsed + 0.0002 + elseif entry.t == "place_node" then + env:place_node(entry.pos, entry.node) + elapsed = elapsed + 0.001 + elseif entry.t == "dig_node" then + env:dig_node(entry.pos) + elapsed = elapsed + 0.001 + elseif entry.t == "add_entity" then + env:add_entity(entry.pos, entry.name) + elapsed = elapsed + 0.005 + elseif entry.t == "add_item" then + env:add_item(entry.pos, entry.item) + elapsed = elapsed + 0.005 + elseif entry.t == "meta_from_table" then + env:get_meta(entry.pos):from_table(entry.table) + elapsed = elapsed + 0.0002 else - print("Unknown queue event type: " .. worldedit.queue[idx].t) + print("Unknown queue event type: " .. entry.t) end table.remove(worldedit.queue, idx) i = i + 1 -- cgit v1.2.3