From 49b683f27f54bcdc636c018c7e6c1c4b4462b0bf Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Mon, 29 Jul 2013 12:43:24 -0400 Subject: Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. --- worldedit/visualization.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'worldedit/visualization.lua') diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua index 7b600d5..dbee5d0 100644 --- a/worldedit/visualization.lua +++ b/worldedit/visualization.lua @@ -88,7 +88,7 @@ worldedit.suppress = function(pos1, pos2, nodename) end --highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found -worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data to speed up searching +worldedit.highlight = function(pos1, pos2, nodename) --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos2) -- cgit v1.2.3